My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Musketeer
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Musketeer Magic Archer
The Log
Goblin Gang Barbarians Royal Giant Musketeer
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Magic Archer
Fireball
Goblin Gang Barbarians Musketeer Magic Archer
Poison
Goblin Gang Barbarians Musketeer Magic Archer
Lightning
Musketeer Magic Archer
Rocket
Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Musketeer Magic Archer Barbarians Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Musketeer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Musketeer The Log Magic Archer Mega Knight
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Zap Goblin Gang Musketeer The Log Magic Archer
Musketeer
Zap Royal Giant The Log Mega Knight
The Log
Zap Royal Giant Musketeer Magic Archer Mega Knight
Magic Archer
Zap Royal Giant The Log Mega Knight
Mega Knight
Zap Musketeer The Log Magic Archer

Defense Synergies 3 12

Zap
Mega Knight Goblin Gang Barbarians Musketeer The Log Magic Archer
Goblin Gang
Musketeer Zap Barbarians The Log Magic Archer
Barbarians
Zap Goblin Gang
Royal Giant
Musketeer
Goblin Gang The Log Zap Mega Knight
The Log
Musketeer Zap Goblin Gang Magic Archer Mega Knight
Magic Archer
Zap Goblin Gang The Log Mega Knight
Mega Knight
Zap Musketeer The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Magic Archer
Barbarians Zap Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Barbarians Mega Knight Musketeer
Barbarians Goblin Gang Musketeer Mega Knight
Barbarians The Log Mega Knight
Goblin Gang The Log Zap Musketeer Magic Archer Mega Knight
Musketeer Zap Goblin Gang Magic Archer
Zap Barbarians Musketeer The Log Magic Archer Mega Knight
Barbarians Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Mega Knight
Goblin Gang Barbarians Zap Musketeer The Log Magic Archer Mega Knight
Musketeer Zap Goblin Gang Magic Archer
Barbarians Mega Knight Zap Goblin Gang Musketeer The Log
Mega Knight Zap Goblin Gang Barbarians The Log Magic Archer
Barbarians Goblin Gang Mega Knight
Barbarians Zap Goblin Gang The Log Mega Knight
Barbarians Mega Knight Goblin Gang Musketeer
Mega Knight Zap Goblin Gang Barbarians Musketeer The Log Magic Archer
Zap The Log Barbarians Musketeer Magic Archer Mega Knight
Barbarians Musketeer
Goblin Gang Mega Knight Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Zap
Zap Goblin Gang Musketeer The Log Magic Archer Mega Knight
Goblin Gang Barbarians Mega Knight Zap Musketeer The Log
Goblin Gang Mega Knight Zap Barbarians Musketeer The Log
Barbarians Goblin Gang Musketeer Mega Knight
Zap Goblin Gang Musketeer Magic Archer
Goblin Gang Barbarians Musketeer
Mega Knight Barbarians
Zap Mega Knight Barbarians The Log Magic Archer
Goblin Gang Barbarians Musketeer
Mega Knight Barbarians Musketeer
Mega Knight Zap Barbarians The Log
Barbarians Mega Knight Goblin Gang
Barbarians Musketeer Magic Archer Mega Knight
Goblin Gang Barbarians Zap Musketeer The Log Magic Archer
Mega Knight Zap Barbarians Musketeer The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer The Log
Zap Musketeer The Log Magic Archer
The Log Magic Archer
Barbarians Musketeer The Log
Zap The Log Magic Archer Mega Knight
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Goblin Gang Musketeer
Zap Musketeer The Log Magic Archer
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Zap Musketeer The Log Magic Archer
Zap Musketeer The Log Magic Archer
Magic Archer Musketeer The Log Mega Knight
Zap Musketeer The Log Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer Mega Knight
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Magic Archer Mega Knight
The Log Zap Musketeer Magic Archer
Zap Musketeer The Log Magic Archer Mega Knight
Zap Musketeer The Log Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer
Zap Musketeer The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Goblin Gang Barbarians Musketeer Magic Archer
Zap Musketeer Magic Archer
The Log
Goblin Gang Musketeer Magic Archer Mega Knight
The Log Zap Musketeer Magic Archer
Zap
Musketeer Mega Knight
Zap Goblin Gang Musketeer The Log Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer The Log Magic Archer Mega Knight

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