My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Ram Rider Mighty Miner
Giant Snowball
Goblin Gang Wall Breakers Ram Rider Mighty Miner
Zap
Goblin Gang Wall Breakers Ram Rider Mighty Miner
Barbarian Barrel
Goblin Gang Bomb Tower Wizard Wall Breakers
The Log
Goblin Gang Wall Breakers Ram Rider
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wizard Wall Breakers P.E.K.K.A Ram Rider
Fireball
Goblin Gang Bomb Tower Wizard Wall Breakers Ram Rider Mighty Miner
Poison
Goblin Gang Bomb Tower Wizard
Lightning
Bomb Tower Wizard Ram Rider Mighty Miner
Rocket
Bomb Tower Wizard Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Bomb Tower Mighty Miner Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Goblin Gang Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Wall Breakers Mighty Miner
Goblin Gang
P.E.K.K.A
Bomb Tower
Wizard
P.E.K.K.A Ram Rider
Wall Breakers
Zap
P.E.K.K.A
Zap Goblin Gang Wizard Ram Rider
Ram Rider
Zap Wizard P.E.K.K.A
Mighty Miner
Zap

Defense Synergies 1 8

Zap
Bomb Tower Goblin Gang P.E.K.K.A Ram Rider Mighty Miner
Goblin Gang
Zap Bomb Tower P.E.K.K.A
Bomb Tower
Zap Goblin Gang
Wizard
P.E.K.K.A Mighty Miner
Wall Breakers
P.E.K.K.A
Zap Goblin Gang Wizard
Ram Rider
Zap
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Bomb Tower P.E.K.K.A Zap Goblin Gang Ram Rider
Goblin Gang Bomb Tower P.E.K.K.A Ram Rider
Bomb Tower P.E.K.K.A Goblin Gang Ram Rider
Bomb Tower P.E.K.K.A
Goblin Gang Zap Bomb Tower
Ram Rider Zap Goblin Gang Bomb Tower Wizard
Zap Bomb Tower P.E.K.K.A Ram Rider
P.E.K.K.A Mighty Miner Goblin Gang Bomb Tower
Goblin Gang
Goblin Gang Zap Bomb Tower Wizard Ram Rider
Zap Goblin Gang Wizard Ram Rider
Bomb Tower P.E.K.K.A Zap Goblin Gang Wizard Ram Rider
Bomb Tower Wizard Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower Ram Rider
Bomb Tower Zap Goblin Gang P.E.K.K.A Ram Rider
Bomb Tower Wizard Goblin Gang P.E.K.K.A
Bomb Tower Zap Goblin Gang Wizard Ram Rider
Zap Bomb Tower Wizard Ram Rider
P.E.K.K.A Bomb Tower Ram Rider
Goblin Gang Wizard Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Bomb Tower Wizard
Goblin Gang P.E.K.K.A Zap Bomb Tower Ram Rider
Goblin Gang P.E.K.K.A Zap Ram Rider
P.E.K.K.A Goblin Gang Ram Rider Mighty Miner
Wizard Zap Goblin Gang Bomb Tower Ram Rider
Goblin Gang P.E.K.K.A Bomb Tower Ram Rider
P.E.K.K.A Mighty Miner Bomb Tower
Zap P.E.K.K.A Bomb Tower
P.E.K.K.A Goblin Gang
P.E.K.K.A Bomb Tower
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Bomb Tower Wizard Ram Rider
Wizard Bomb Tower
Goblin Gang Zap Bomb Tower P.E.K.K.A Mighty Miner
Zap Bomb Tower Wizard P.E.K.K.A Mighty Miner
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Wizard Zap
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Goblin Gang
Zap Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A Mighty Miner
Wizard
Zap Goblin Gang
Zap Wizard Ram Rider
Goblin Gang Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang
Zap
Zap
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: