My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Lava Hound
Giant Snowball
Goblin Gang Dart Goblin Lava Hound
Zap
Goblin Gang Dart Goblin Lava Hound
Barbarian Barrel
Goblin Gang Dart Goblin Bomb Tower Electro Wizard
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Dart Goblin Lava Hound
Royal Delivery
Goblin Gang Dart Goblin Electro Wizard Mother Witch Lava Hound
Fireball
Goblin Gang Dart Goblin Bomb Tower Electro Wizard Mother Witch Lava Hound
Poison
Goblin Gang Dart Goblin Bomb Tower Electro Wizard Mother Witch Lava Hound
Lightning
Bomb Tower Electro Wizard Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Bomb Tower Electro Wizard Mother Witch Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Dart Goblin Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Dart Goblin Mother Witch Lava Hound
Goblin Gang
Dart Goblin Lava Hound
Dart Goblin
Lava Hound Zap Goblin Gang
Bomb Tower
Rocket
Lava Hound
Electro Wizard
Zap
Mother Witch
Zap
Lava Hound
Dart Goblin Zap Goblin Gang Rocket

Defense Synergies 2 10

Zap
Bomb Tower Electro Wizard Goblin Gang Dart Goblin Mother Witch
Goblin Gang
Zap Dart Goblin Bomb Tower Electro Wizard
Dart Goblin
Zap Goblin Gang Bomb Tower Electro Wizard Mother Witch
Bomb Tower
Zap Goblin Gang Dart Goblin Electro Wizard
Rocket
Electro Wizard
Zap Goblin Gang Dart Goblin Bomb Tower
Mother Witch
Zap Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Electro Wizard
Bomb Tower Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Bomb Tower Rocket Dart Goblin Electro Wizard
Bomb Tower Goblin Gang Dart Goblin Electro Wizard
Bomb Tower Rocket
Goblin Gang Zap Dart Goblin Bomb Tower Electro Wizard Mother Witch
Dart Goblin Rocket Electro Wizard Zap Goblin Gang Bomb Tower
Rocket Zap Dart Goblin Bomb Tower Electro Wizard
Goblin Gang Bomb Tower
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Mother Witch Zap Bomb Tower
Zap Goblin Gang Dart Goblin Electro Wizard
Bomb Tower Zap Goblin Gang Rocket Electro Wizard
Bomb Tower Rocket Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Rocket Zap Goblin Gang Electro Wizard
Bomb Tower Goblin Gang Electro Wizard
Bomb Tower Zap Goblin Gang Dart Goblin Electro Wizard
Zap Bomb Tower Dart Goblin Electro Wizard Mother Witch
Dart Goblin Bomb Tower Electro Wizard
Goblin Gang Dart Goblin Bomb Tower Electro Wizard Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Bomb Tower Rocket
Goblin Gang Zap Bomb Tower Rocket Electro Wizard
Goblin Gang Rocket Zap Electro Wizard
Goblin Gang
Rocket Mother Witch Zap Goblin Gang Dart Goblin Bomb Tower Electro Wizard
Goblin Gang Rocket Dart Goblin Bomb Tower Electro Wizard
Bomb Tower
Zap Rocket Electro Wizard Bomb Tower
Goblin Gang Dart Goblin
Dart Goblin Bomb Tower
Rocket Zap Electro Wizard
Rocket Goblin Gang Bomb Tower
Dart Goblin Bomb Tower
Goblin Gang Electro Wizard Zap Dart Goblin Bomb Tower Rocket
Zap Dart Goblin Bomb Tower Electro Wizard Mother Witch
Zap Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Zap Dart Goblin Electro Wizard
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Zap
Mother Witch Zap Dart Goblin Rocket
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Rocket Goblin Gang Electro Wizard
Rocket Zap Dart Goblin Electro Wizard
Zap Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Rocket Zap Dart Goblin Electro Wizard
Rocket Zap Dart Goblin Mother Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Mother Witch
Zap Dart Goblin Electro Wizard
Zap
Rocket Zap Dart Goblin
Zap Dart Goblin Electro Wizard Mother Witch
Zap Rocket Electro Wizard Dart Goblin
Zap Dart Goblin Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Goblin Gang Dart Goblin Rocket
Rocket Zap Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Rocket Electro Wizard
Zap Dart Goblin
Rocket Zap
Dart Goblin
Zap Goblin Gang Dart Goblin Rocket Electro Wizard
Zap Dart Goblin Rocket Electro Wizard
Zap Dart Goblin Rocket Electro Wizard
Dart Goblin Rocket

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