My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon
Zap
Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel
The Log
Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon
Poison
Goblin Gang Dart Goblin
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Dart Goblin Goblin Barrel Fireball Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Dart Goblin The Log Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Zap Goblin Gang The Log Mega Knight
Fireball
Zap The Log Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Mega Knight
The Log
Zap Dart Goblin Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Dart Goblin Fireball Goblin Barrel The Log

Defense Synergies 3 14

Zap
Fireball Mega Knight Goblin Gang Dart Goblin The Log Inferno Dragon
Goblin Gang
Zap Dart Goblin The Log Inferno Dragon
Dart Goblin
Zap Goblin Gang The Log Inferno Dragon Mega Knight
Fireball
Zap The Log Mega Knight
Goblin Barrel
The Log
Fireball Zap Goblin Gang Dart Goblin Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Dart Goblin The Log Mega Knight
Mega Knight
Zap Dart Goblin Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball The Log
Inferno Dragon Zap Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Mega Knight Dart Goblin Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Zap Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Zap Goblin Gang Fireball
Zap Dart Goblin Fireball The Log Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Zap Fireball The Log Mega Knight
Inferno Dragon Zap Goblin Gang Dart Goblin Fireball
Mega Knight Zap Goblin Gang Fireball The Log
Fireball Mega Knight Zap Goblin Gang Dart Goblin The Log
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Fireball The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Dart Goblin The Log
Zap The Log Dart Goblin Fireball Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Goblin Gang Mega Knight Dart Goblin Fireball The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap The Log
Goblin Gang Mega Knight Zap Fireball The Log
Goblin Gang Inferno Dragon Mega Knight
Fireball Zap Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Fireball
Mega Knight Inferno Dragon
Zap Mega Knight Fireball The Log Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Zap Fireball The Log
Mega Knight Goblin Gang Fireball
Dart Goblin Fireball Mega Knight
Goblin Gang Zap Dart Goblin Fireball The Log Inferno Dragon
Mega Knight Zap Dart Goblin Fireball The Log Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Zap Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap Dart Goblin
Dart Goblin The Log
Fireball The Log Zap Dart Goblin
Fireball The Log Zap Dart Goblin
Goblin Gang Fireball
Zap Dart Goblin Fireball The Log
Fireball Zap Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Mega Knight
Fireball
Zap Dart Goblin Fireball The Log Mega Knight
Zap Dart Goblin Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log Zap Dart Goblin
Fireball Zap The Log Mega Knight
Fireball Zap Dart Goblin The Log
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin
The Log Fireball
Fireball Goblin Gang Dart Goblin Mega Knight
The Log Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin Fireball The Log
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball The Log Mega Knight
Inferno Dragon
Fireball Dart Goblin Mega Knight

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