My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Dart Goblin Goblin Drill
Zap
Goblin Gang Dart Goblin Goblin Drill Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Drill Ice Wizard
The Log
Goblin Gang Dart Goblin Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Dart Goblin Goblin Drill
Royal Delivery
Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Fireball
Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Poison
Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Lightning
Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Ice Wizard Fireball Goblin Drill Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Goblin Giant Dart Goblin Ice Wizard
Goblin Gang
Dart Goblin Goblin Drill Goblin Giant
Dart Goblin
Zap Goblin Gang Goblin Drill Goblin Giant
Fireball
Zap Goblin Drill Goblin Giant
Goblin Drill
Fireball Goblin Gang Dart Goblin
Goblin Giant
Zap Fireball Goblin Gang Dart Goblin Ice Wizard
Ice Wizard
Zap Goblin Giant
Goblinstein

Defense Synergies 3 13

Zap
Fireball Goblin Giant Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Goblin Gang
Zap Dart Goblin Goblin Drill Ice Wizard
Dart Goblin
Zap Goblin Gang Goblin Drill Goblin Giant Ice Wizard
Fireball
Zap Goblin Giant Goblin Drill Ice Wizard
Goblin Drill
Zap Goblin Gang Dart Goblin Fireball Ice Wizard
Goblin Giant
Zap Fireball Dart Goblin
Ice Wizard
Zap Goblin Gang Dart Goblin Fireball Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Goblin Giant
Zap Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Fireball
Goblin Gang Fireball Zap Dart Goblin Ice Wizard
Dart Goblin Zap Goblin Gang Fireball Ice Wizard
Zap Dart Goblin Fireball Goblin Giant
Goblin Gang Goblin Drill Ice Wizard
Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Ice Wizard Zap Fireball Goblin Drill Goblin Giant
Zap Goblin Gang Dart Goblin Fireball Ice Wizard
Goblin Drill Zap Goblin Gang Fireball Ice Wizard
Fireball Zap Goblin Gang Dart Goblin Goblin Drill
Goblin Gang Goblin Drill
Zap Goblin Gang Fireball Goblin Drill
Goblin Gang Fireball Goblin Drill
Fireball Zap Goblin Gang Dart Goblin Goblin Drill Ice Wizard
Zap Goblin Drill Dart Goblin Fireball Ice Wizard
Dart Goblin Goblin Drill
Goblin Gang Dart Goblin Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang
Goblin Gang Zap Goblin Giant
Goblin Gang Zap Fireball Goblin Giant
Goblin Gang Goblin Drill Goblin Giant
Fireball Zap Goblin Gang Dart Goblin Goblin Giant Ice Wizard
Goblin Gang Dart Goblin Fireball Goblin Giant Ice Wizard
Goblin Giant
Zap Fireball
Goblin Gang Dart Goblin Goblin Drill Goblin Giant
Dart Goblin
Zap Fireball Goblin Giant
Goblin Gang Fireball Goblin Giant
Dart Goblin Fireball
Goblin Gang Zap Dart Goblin Fireball Goblin Drill Goblin Giant
Zap Dart Goblin Fireball Ice Wizard
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Goblin Drill
Fireball Zap Dart Goblin Ice Wizard
Dart Goblin Fireball Goblin Drill Goblin Giant
Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin Goblin Giant Ice Wizard
Dart Goblin
Fireball Zap Dart Goblin Ice Wizard
Fireball Zap Dart Goblin
Goblin Gang Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Goblin Drill
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball Goblin Drill
Zap Fireball Ice Wizard
Fireball Zap Dart Goblin Ice Wizard
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Ice Wizard
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin Ice Wizard
Fireball
Fireball Goblin Gang Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Goblin Gang Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Goblin Giant
Fireball Dart Goblin

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