My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Bandit
Giant Snowball
Goblin Gang Dart Goblin Battle Ram
Zap
Goblin Gang Dart Goblin Battle Ram Bandit
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Bandit Magic Archer
The Log
Goblin Gang Dart Goblin Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Battle Ram P.E.K.K.A Bandit Magic Archer
Fireball
Goblin Gang Dart Goblin Battle Ram Bandit Magic Archer
Poison
Goblin Gang Dart Goblin Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Bandit Fireball Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Bandit

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Dart Goblin Bandit Magic Archer
Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A Bandit
Dart Goblin
Zap Goblin Gang Battle Ram P.E.K.K.A Bandit
Fireball
Zap Battle Ram Magic Archer
Battle Ram
Zap Bandit Magic Archer Goblin Gang Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Goblin Gang Dart Goblin Battle Ram
Bandit
Battle Ram Zap Goblin Gang Dart Goblin Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Fireball Bandit

Defense Synergies 1 14

Zap
Fireball Goblin Gang Dart Goblin P.E.K.K.A Bandit Magic Archer
Goblin Gang
Zap Dart Goblin P.E.K.K.A Bandit Magic Archer
Dart Goblin
Zap Goblin Gang P.E.K.K.A Bandit Magic Archer
Fireball
Zap Bandit
Battle Ram
P.E.K.K.A
Zap Goblin Gang Dart Goblin
Bandit
Zap Goblin Gang Dart Goblin Fireball Magic Archer
Magic Archer
Zap Goblin Gang Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Magic Archer
P.E.K.K.A Zap Goblin Gang Dart Goblin Bandit
Goblin Gang P.E.K.K.A Dart Goblin Bandit
P.E.K.K.A Goblin Gang Dart Goblin Bandit
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Dart Goblin Bandit Magic Archer
Dart Goblin Zap Goblin Gang Fireball Magic Archer
Zap Dart Goblin Fireball P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Bandit
Goblin Gang Dart Goblin Zap Fireball Bandit Magic Archer
Zap Goblin Gang Dart Goblin Fireball Magic Archer
P.E.K.K.A Zap Goblin Gang Fireball Bandit
Fireball Zap Goblin Gang Dart Goblin P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Fireball P.E.K.K.A Bandit
Goblin Gang Fireball P.E.K.K.A
Fireball Zap Goblin Gang Dart Goblin Bandit Magic Archer
Zap Dart Goblin Fireball Bandit Magic Archer
P.E.K.K.A Dart Goblin
Goblin Gang Dart Goblin Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bandit Zap
Goblin Gang P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Goblin Gang Bandit
Fireball Zap Goblin Gang Dart Goblin Magic Archer
Goblin Gang P.E.K.K.A Dart Goblin Fireball Bandit
P.E.K.K.A
Zap P.E.K.K.A Fireball Bandit Magic Archer
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Bandit
Dart Goblin Fireball Magic Archer
Goblin Gang Zap Dart Goblin Fireball P.E.K.K.A Magic Archer
Zap Dart Goblin Fireball P.E.K.K.A Magic Archer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin Bandit
Fireball Zap Dart Goblin Bandit Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball
Fireball Zap Magic Archer
Fireball Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Fireball Zap Dart Goblin Magic Archer
Fireball Zap Dart Goblin Bandit
Goblin Gang Fireball
Zap Dart Goblin Fireball Bandit Magic Archer
Fireball Zap Dart Goblin Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Dart Goblin Fireball Bandit Magic Archer
Zap Dart Goblin Fireball Magic Archer
Zap Dart Goblin Fireball Bandit Magic Archer
Magic Archer Dart Goblin Fireball Bandit
Fireball
Zap Dart Goblin Fireball Bandit Magic Archer
Zap Dart Goblin Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Magic Archer
Fireball Zap Dart Goblin Bandit Magic Archer
Fireball Zap Bandit Magic Archer
Fireball Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Fireball Magic Archer
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Bandit Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Goblin Gang Dart Goblin Fireball Bandit Magic Archer
Fireball Zap Dart Goblin Magic Archer
Fireball
Fireball Goblin Gang Dart Goblin Magic Archer
Zap Dart Goblin Fireball Magic Archer
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Goblin Gang Dart Goblin Fireball Magic Archer
Zap Dart Goblin Fireball Magic Archer
Zap Dart Goblin Fireball Bandit Magic Archer
P.E.K.K.A
Fireball Dart Goblin

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