My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Electro Wizard
The Log
Goblin Gang Dart Goblin Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Electro Wizard
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Dart Goblin Goblin Barrel Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Dart Goblin

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Dart Goblin The Log Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Zap Goblin Gang Hog Rider The Log Mega Knight
Hog Rider
Zap Goblin Gang The Log Dart Goblin Goblin Barrel Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Hog Rider Mega Knight
The Log
Hog Rider Zap Dart Goblin Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Dart Goblin Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Goblin Gang Dart Goblin The Log
Goblin Gang
Zap Dart Goblin The Log Electro Wizard
Dart Goblin
Zap Goblin Gang The Log Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
The Log
Zap Goblin Gang Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Dart Goblin The Log Mega Knight
Mega Knight
Zap Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log Electro Wizard
Zap Goblin Gang Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Goblin Gang
Zap Dart Goblin The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Goblin Gang Dart Goblin Electro Wizard Zap The Log Mega Knight
Zap Goblin Gang Dart Goblin Electro Wizard
Mega Knight Zap Goblin Gang The Log Electro Wizard
Mega Knight Zap Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Dart Goblin The Log Electro Wizard
Zap The Log Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Goblin Gang Mega Knight Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Zap The Log Electro Wizard
Goblin Gang Mega Knight Zap The Log Electro Wizard
Goblin Gang Mega Knight
Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight The Log
Goblin Gang Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Electro Wizard Zap Dart Goblin The Log
Mega Knight Zap Dart Goblin The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
Zap The Log Mega Knight
Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Goblin Gang Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Electro Wizard Mega Knight
Zap Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Dart Goblin Electro Wizard
Zap The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Goblin Gang Dart Goblin
Zap Dart Goblin Electro Wizard
The Log
Goblin Gang Dart Goblin Electro Wizard Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard Mega Knight
Dart Goblin Mega Knight

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