My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Guards Lumberjack
Zap
Goblin Gang Dart Goblin Inferno Tower Guards
Barbarian Barrel
Goblin Gang Dart Goblin Inferno Tower Wizard Guards Lumberjack
The Log
Goblin Gang Dart Goblin Hog Rider Guards Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Wizard Guards Lumberjack
Fireball
Goblin Gang Dart Goblin Hog Rider Inferno Tower Wizard Lumberjack
Poison
Goblin Gang Dart Goblin Inferno Tower Wizard Guards
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Guards Hog Rider Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dart Goblin Guards Lumberjack
Goblin Gang
Hog Rider Dart Goblin
Dart Goblin
Zap Goblin Gang Hog Rider
Hog Rider
Zap Goblin Gang Dart Goblin Wizard Guards Lumberjack
Inferno Tower
Wizard
Hog Rider Lumberjack
Guards
Zap Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Wizard Guards

Defense Synergies 2 15

Zap
Goblin Gang Dart Goblin Inferno Tower Guards Lumberjack
Goblin Gang
Inferno Tower Zap Dart Goblin Guards Lumberjack
Dart Goblin
Zap Goblin Gang Inferno Tower Guards Lumberjack
Hog Rider
Inferno Tower
Goblin Gang Guards Zap Dart Goblin Lumberjack
Wizard
Guards Lumberjack
Guards
Inferno Tower Zap Goblin Gang Dart Goblin Wizard Lumberjack
Lumberjack
Zap Goblin Gang Dart Goblin Inferno Tower Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower Wizard
Inferno Tower Lumberjack Zap Goblin Gang Dart Goblin
Goblin Gang Inferno Tower Lumberjack Dart Goblin
Inferno Tower Lumberjack Goblin Gang Dart Goblin Guards
Lumberjack
Goblin Gang Zap Dart Goblin Guards Lumberjack
Dart Goblin Inferno Tower Zap Goblin Gang Wizard
Zap Dart Goblin Inferno Tower
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Guards Dart Goblin Inferno Tower Lumberjack
Goblin Gang Dart Goblin Guards Zap Wizard Lumberjack
Inferno Tower Zap Goblin Gang Dart Goblin Wizard
Inferno Tower Lumberjack Zap Goblin Gang Wizard Guards
Wizard Zap Goblin Gang Dart Goblin Guards Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Zap Goblin Gang Lumberjack
Wizard Goblin Gang Inferno Tower Lumberjack
Zap Goblin Gang Dart Goblin Wizard Guards Lumberjack
Zap Wizard Dart Goblin Guards Lumberjack
Dart Goblin Inferno Tower Lumberjack
Goblin Gang Wizard Dart Goblin Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Zap Inferno Tower
Zap Goblin Gang Wizard Lumberjack
Goblin Gang Guards Lumberjack Zap Inferno Tower
Goblin Gang Guards Lumberjack Zap Inferno Tower
Inferno Tower Goblin Gang Guards Lumberjack
Wizard Zap Goblin Gang Dart Goblin
Goblin Gang Guards Dart Goblin Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Inferno Tower
Inferno Tower Goblin Gang Dart Goblin Guards
Dart Goblin Inferno Tower Guards Lumberjack
Zap Guards
Goblin Gang Inferno Tower Wizard Guards Lumberjack
Wizard Dart Goblin
Goblin Gang Inferno Tower Guards Zap Dart Goblin Lumberjack
Zap Dart Goblin Inferno Tower Wizard
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin
Dart Goblin
Dart Goblin Guards
Wizard Zap
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Goblin Gang Guards Lumberjack
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Guards
Zap Dart Goblin Wizard
Zap
Wizard
Zap Goblin Gang Dart Goblin Guards
Zap Dart Goblin Wizard
Goblin Gang Dart Goblin Wizard Lumberjack
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Wizard

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