My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elixir Golem Musketeer Valkyrie Wizard
The Log
Goblin Gang Elixir Golem Musketeer
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elixir Golem Musketeer Valkyrie Wizard Bowler
Fireball
Goblin Gang Elixir Golem Musketeer Wizard Bowler
Poison
Goblin Gang Elixir Golem Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Bowler
Rocket
Musketeer Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Elixir Golem Fireball Musketeer Valkyrie Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Elixir Golem Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Elixir Golem Musketeer Valkyrie Bowler
Goblin Gang
Elixir Golem Valkyrie Bowler
Elixir Golem
Zap Goblin Gang Fireball Musketeer Wizard Bowler
Fireball
Zap Elixir Golem
Musketeer
Valkyrie Zap Elixir Golem Bowler
Valkyrie
Musketeer Zap Goblin Gang Wizard
Wizard
Elixir Golem Valkyrie
Bowler
Zap Goblin Gang Elixir Golem Musketeer

Defense Synergies 3 10

Zap
Fireball Goblin Gang Musketeer Valkyrie Bowler
Goblin Gang
Musketeer Zap Valkyrie
Elixir Golem
Fireball
Zap Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Zap Fireball Bowler
Valkyrie
Musketeer Zap Goblin Gang Fireball Wizard Bowler
Wizard
Valkyrie
Bowler
Zap Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer Valkyrie Wizard
Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Bowler Musketeer Valkyrie
Goblin Gang Musketeer Valkyrie Bowler
Fireball Valkyrie Bowler
Goblin Gang Fireball Bowler Zap Musketeer Valkyrie
Musketeer Zap Goblin Gang Fireball Wizard
Bowler Zap Fireball Musketeer Valkyrie
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Bowler
Goblin Gang Valkyrie Zap Fireball Musketeer Wizard Bowler
Musketeer Zap Goblin Gang Fireball Wizard
Bowler Zap Goblin Gang Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Bowler Zap Goblin Gang
Goblin Gang
Zap Goblin Gang Fireball Bowler
Wizard Goblin Gang Fireball Musketeer Valkyrie Bowler
Fireball Zap Goblin Gang Musketeer Valkyrie Wizard Bowler
Zap Valkyrie Wizard Fireball Musketeer Bowler
Musketeer
Goblin Gang Valkyrie Wizard Bowler Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Bowler
Fireball Zap Goblin Gang Musketeer Valkyrie Wizard Bowler
Goblin Gang Zap Musketeer Valkyrie Bowler
Goblin Gang Valkyrie Bowler Zap Fireball Musketeer
Goblin Gang Musketeer Valkyrie Bowler
Fireball Wizard Zap Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Valkyrie Bowler
Valkyrie
Zap Fireball Valkyrie
Goblin Gang Musketeer
Musketeer Valkyrie Bowler
Zap Fireball Valkyrie Bowler
Bowler Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie Bowler
Goblin Gang Zap Fireball Musketeer Valkyrie Bowler
Valkyrie Bowler Zap Fireball Musketeer Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Bowler
Fireball
Fireball Musketeer Valkyrie
Fireball Wizard Zap Valkyrie Bowler
Fireball Wizard Zap Musketeer
Musketeer Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard
Goblin Gang Fireball Musketeer Bowler
Zap Fireball Musketeer Valkyrie Wizard Bowler
Fireball Zap Musketeer Wizard
Fireball Musketeer Bowler
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard Bowler
Fireball Musketeer Wizard Bowler
Fireball
Zap Fireball Musketeer Wizard Bowler
Zap Fireball Valkyrie Wizard Bowler
Fireball Musketeer Bowler
Fireball Wizard
Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Valkyrie Wizard Bowler
Fireball Zap Musketeer Wizard Bowler
Fireball Zap Musketeer Wizard Bowler
Fireball Zap Musketeer
Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Fireball Bowler
Zap Fireball Musketeer Wizard
Zap Fireball
Fireball Wizard Bowler
Zap Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Wizard
Fireball
Fireball Goblin Gang Musketeer Valkyrie Wizard Bowler
Zap Fireball Musketeer Wizard Bowler
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Bowler
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler
Fireball Wizard Bowler

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