My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon
Giant Snowball
Goblin Gang Hog Rider Witch Balloon
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Witch Balloon
Fireball
Goblin Gang Hog Rider Witch Balloon
Poison
Goblin Gang Witch Balloon
Lightning
Mini P.E.K.K.A Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Balloon Mini P.E.K.K.A Witch Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A Balloon
Fireball
Zap Hog Rider Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Fireball Mini P.E.K.K.A Witch Balloon Mega Knight
Witch
Zap Hog Rider Mega Knight
Balloon
Zap Goblin Gang Hog Rider Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Hog Rider Witch Balloon

Defense Synergies 3 7

Zap
Fireball Mini P.E.K.K.A Mega Knight Goblin Gang Witch
Goblin Gang
Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Fireball Witch
Hog Rider
Witch
Zap Mini P.E.K.K.A Mega Knight
Balloon
Mega Knight
Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Zap Mega Knight
Zap Goblin Gang Fireball Witch
Zap Fireball Mega Knight
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Zap Fireball Mega Knight
Zap Goblin Gang Fireball Witch
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Fireball Witch
Fireball Mega Knight Zap Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Mega Knight Zap Goblin Gang Witch
Zap Witch Fireball Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Fireball Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Fireball
Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Fireball Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Witch
Fireball Witch Mega Knight
Goblin Gang Witch Zap Fireball Mini P.E.K.K.A
Mega Knight Zap Fireball Mini P.E.K.K.A Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight
Fireball Mega Knight

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