My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Mini P.E.K.K.A
Fireball
Zap Hog Rider Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Wizard Mega Knight
Hog Rider
Zap Goblin Gang Fireball Mini P.E.K.K.A Wizard Goblin Barrel Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Goblin Barrel
Goblin Gang Hog Rider Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel

Defense Synergies 3 6

Zap
Fireball Mini P.E.K.K.A Mega Knight Goblin Gang
Goblin Gang
Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Zap Mega Knight
Zap Goblin Gang Fireball Wizard
Zap Fireball Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Fireball Wizard Mega Knight
Zap Goblin Gang Fireball Wizard
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Fireball Mini P.E.K.K.A
Fireball Mega Knight Zap Goblin Gang Wizard
Zap Wizard Fireball Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Fireball
Goblin Gang Mini P.E.K.K.A Mega Knight
Fireball Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Fireball Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Mega Knight
Goblin Gang Zap Fireball Mini P.E.K.K.A
Mega Knight Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Wizard Mega Knight

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