My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Dark Prince
Giant Snowball
Goblin Gang Musketeer Wall Breakers
Zap
Goblin Gang Wall Breakers Dark Prince
Barbarian Barrel
Goblin Gang Musketeer Wall Breakers Dark Prince
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Wall Breakers Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Wall Breakers Dark Prince P.E.K.K.A
Fireball
Goblin Gang Musketeer Wall Breakers
Poison
Goblin Gang Musketeer
Lightning
Mini P.E.K.K.A Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Fireball Mini P.E.K.K.A Musketeer Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Goblin Gang Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Mini P.E.K.K.A Musketeer Wall Breakers Dark Prince
Goblin Gang
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball
Zap Wall Breakers Dark Prince
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Dark Prince
Musketeer
Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Wall Breakers
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball Mini P.E.K.K.A Musketeer
P.E.K.K.A
Zap Goblin Gang Musketeer

Defense Synergies 3 13

Zap
Fireball Mini P.E.K.K.A Goblin Gang Musketeer Dark Prince P.E.K.K.A
Goblin Gang
Musketeer Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A
Zap Goblin Gang Fireball Musketeer
Musketeer
Goblin Gang Zap Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Wall Breakers
Dark Prince
Zap Goblin Gang Fireball Musketeer
P.E.K.K.A
Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Musketeer Dark Prince
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Musketeer Dark Prince
Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Goblin Gang Fireball Zap Musketeer Dark Prince
Musketeer Zap Goblin Gang Fireball
Zap Fireball Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince
Goblin Gang Zap Fireball Musketeer Dark Prince
Musketeer Zap Goblin Gang Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Fireball Musketeer Dark Prince
Fireball Zap Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Dark Prince P.E.K.K.A
Fireball Zap Goblin Gang Musketeer Dark Prince
Zap Fireball Musketeer Dark Prince
Mini P.E.K.K.A P.E.K.K.A Musketeer
Goblin Gang Dark Prince Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang P.E.K.K.A Zap Mini P.E.K.K.A Musketeer Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince
Fireball Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Dark Prince
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Dark Prince
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer Dark Prince
Fireball Zap Dark Prince
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Dark Prince
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince P.E.K.K.A
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: