My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Goblin Gang Wizard Skeleton Army Electro Wizard
Poison
Goblin Gang Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A
Fireball
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Skeleton Army
Electro Wizard
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 5 15

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Goblin Gang Skeleton Army
Goblin Gang
Zap Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Fireball Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Zap Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Zap Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Skeleton Army Electro Wizard Zap Fireball Wizard Mega Knight
Zap Goblin Gang Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Mega Knight Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Electro Wizard Mega Knight
Skeleton Army Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Mega Knight Zap Goblin Gang Wizard Skeleton Army Electro Wizard
Zap Wizard Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Wizard Skeleton Army Mega Knight Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Zap Fireball Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Zap Fireball Mini P.E.K.K.A
Mega Knight Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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