My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Prince
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Witch Prince
Earthquake
Goblin Gang Elixir Collector Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch Prince P.E.K.K.A
Fireball
Goblin Gang Elixir Collector Witch
Poison
Goblin Gang Elixir Collector Witch
Lightning
Elixir Collector Witch Prince
Rocket
Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Witch Prince Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Witch The Log
Goblin Gang
Prince P.E.K.K.A
Fireball
Zap The Log
Elixir Collector
Witch
Zap Prince P.E.K.K.A
Prince
Zap Goblin Gang Witch The Log
P.E.K.K.A
Zap Goblin Gang Witch The Log
The Log
Zap Fireball Prince P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Goblin Gang Witch Prince P.E.K.K.A The Log
Goblin Gang
Zap Prince P.E.K.K.A The Log
Fireball
Zap The Log
Elixir Collector
Witch
Zap Prince The Log
Prince
The Log Zap Goblin Gang Witch
P.E.K.K.A
The Log Zap Goblin Gang
The Log
Fireball Prince P.E.K.K.A Zap Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
P.E.K.K.A Zap Goblin Gang Witch Prince The Log
Goblin Gang Witch Prince P.E.K.K.A
Witch Prince P.E.K.K.A Goblin Gang
Fireball Prince P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap
Zap Goblin Gang Fireball Witch
Zap Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang Prince
Goblin Gang Prince
Goblin Gang Witch Zap Fireball The Log
Zap Goblin Gang Fireball Witch
Prince P.E.K.K.A Zap Goblin Gang Fireball Witch The Log
Fireball Zap Goblin Gang Witch Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Fireball Prince P.E.K.K.A The Log
Goblin Gang Fireball Witch Prince P.E.K.K.A
Fireball Zap Goblin Gang Witch Prince The Log
Zap Witch The Log Fireball
P.E.K.K.A Prince
Goblin Gang Fireball Witch Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch Prince P.E.K.K.A
Fireball Zap Goblin Gang Prince The Log
Goblin Gang P.E.K.K.A Zap Witch Prince The Log
Goblin Gang Prince P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Goblin Gang Witch Prince
Fireball Zap Goblin Gang Witch
Goblin Gang Prince P.E.K.K.A Fireball Witch
P.E.K.K.A Prince
Zap P.E.K.K.A Fireball Witch Prince The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch Prince
P.E.K.K.A Zap Fireball Prince The Log
Prince P.E.K.K.A Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Zap Fireball Prince P.E.K.K.A The Log
Zap Fireball Witch P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball Prince The Log
Fireball Zap The Log
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Prince
Zap Fireball Prince The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball Prince The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Zap Fireball Prince The Log
Zap Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch Prince The Log
Fireball Zap The Log
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A Prince
Fireball The Log
Zap Goblin Gang Fireball Witch Prince
Fireball Zap Witch
The Log Fireball
Fireball Goblin Gang Prince
The Log Zap Fireball
Zap Fireball
Prince P.E.K.K.A
Zap Goblin Gang Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch Prince The Log
Prince P.E.K.K.A
Fireball

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