My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golem Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Bandit
The Log
Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Bomb Tower Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Bandit
Fireball
Goblin Gang Firecracker Bomb Tower Hog Rider Bandit
Poison
Goblin Gang Firecracker Bomb Tower
Lightning
Bomb Tower Bandit
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Bandit Bomb Tower Hog Rider Golden Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Golem Bandit
Goblin Gang
Hog Rider Firecracker Golem Bandit
Firecracker
Zap Hog Rider Goblin Gang Golem Bandit
Bomb Tower
Hog Rider
Zap Goblin Gang Firecracker Bandit Golden Knight
Golem
Zap Goblin Gang Firecracker Bandit Golden Knight
Bandit
Zap Goblin Gang Firecracker Hog Rider Golem Golden Knight
Golden Knight
Hog Rider Golem Bandit

Defense Synergies 1 10

Zap
Bomb Tower Goblin Gang Firecracker Bandit Golden Knight
Goblin Gang
Zap Firecracker Bomb Tower Bandit
Firecracker
Zap Goblin Gang Bomb Tower Bandit Golden Knight
Bomb Tower
Zap Goblin Gang Firecracker
Hog Rider
Golem
Bandit
Zap Goblin Gang Firecracker
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Golden Knight
Bomb Tower Zap Goblin Gang Firecracker Bandit
Goblin Gang Bomb Tower Bandit
Bomb Tower Goblin Gang Firecracker Bandit
Firecracker Bomb Tower
Goblin Gang Zap Firecracker Bomb Tower Bandit
Zap Goblin Gang Firecracker Bomb Tower
Zap Bomb Tower Bandit Golden Knight
Goblin Gang Bomb Tower
Goblin Gang Firecracker Bandit
Goblin Gang Zap Firecracker Bomb Tower Bandit
Zap Goblin Gang Firecracker
Bomb Tower Zap Goblin Gang Bandit
Bomb Tower Zap Goblin Gang Firecracker Golden Knight
Goblin Gang Bomb Tower Bandit
Bomb Tower Zap Goblin Gang Bandit
Bomb Tower Goblin Gang Firecracker
Bomb Tower Zap Goblin Gang Firecracker Bandit Golden Knight
Zap Bomb Tower Firecracker Bandit
Bomb Tower
Goblin Gang Firecracker Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Firecracker Bomb Tower
Goblin Gang Bandit Zap Bomb Tower Golden Knight
Goblin Gang Zap Bandit
Goblin Gang Bandit
Firecracker Zap Goblin Gang Bomb Tower
Goblin Gang Bomb Tower Bandit
Bomb Tower
Zap Firecracker Bomb Tower Bandit
Goblin Gang
Bomb Tower Golden Knight
Zap
Goblin Gang Bomb Tower Bandit Golden Knight
Firecracker Bomb Tower
Goblin Gang Zap Firecracker Bomb Tower Golden Knight
Zap Firecracker Bomb Tower Golden Knight
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit Golden Knight
Firecracker Zap Bandit Golden Knight
Bandit
Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit Golden Knight
Goblin Gang
Firecracker Zap Bandit Golden Knight
Zap Firecracker
Firecracker Bandit Golden Knight
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit Golden Knight
Firecracker Bandit
Zap Firecracker Bandit
Zap Firecracker Golden Knight
Zap
Zap Firecracker
Firecracker Zap Bandit Golden Knight
Zap Bandit Golden Knight
Zap Firecracker Bandit Golden Knight
Zap Firecracker
Zap Firecracker
Zap Bandit
Zap Firecracker
Firecracker
Zap Goblin Gang Bandit
Zap Firecracker
Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Bandit Golden Knight
Firecracker

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