My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Skeleton Army Ram Rider
Zap
Goblin Gang Firecracker Dart Goblin Skeleton Army Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Skeleton Army Electro Wizard
The Log
Goblin Gang Firecracker Dart Goblin Skeleton Army Ram Rider
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Dart Goblin Skeleton Army
Royal Delivery
Goblin Gang Firecracker Dart Goblin Skeleton Army Electro Wizard Ram Rider
Fireball
Goblin Gang Firecracker Dart Goblin Skeleton Army Electro Wizard Ram Rider
Poison
Goblin Gang Firecracker Dart Goblin Skeleton Army Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Dart Goblin Skeleton Army Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Dart Goblin Mega Knight
Goblin Gang
Firecracker Dart Goblin
Firecracker
Zap Goblin Gang Dart Goblin Ram Rider Mega Knight
Dart Goblin
Zap Goblin Gang Firecracker Ram Rider Mega Knight
Skeleton Army
Electro Wizard
Zap Ram Rider Mega Knight
Ram Rider
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Electro Wizard Ram Rider

Defense Synergies 2 20

Zap
Electro Wizard Mega Knight Goblin Gang Firecracker Dart Goblin Skeleton Army Ram Rider
Goblin Gang
Zap Firecracker Dart Goblin Skeleton Army Electro Wizard
Firecracker
Zap Goblin Gang Dart Goblin Skeleton Army Electro Wizard Mega Knight
Dart Goblin
Zap Goblin Gang Firecracker Skeleton Army Electro Wizard Ram Rider Mega Knight
Skeleton Army
Zap Goblin Gang Firecracker Dart Goblin Electro Wizard
Electro Wizard
Zap Goblin Gang Firecracker Dart Goblin Skeleton Army Ram Rider Mega Knight
Ram Rider
Zap Dart Goblin Electro Wizard
Mega Knight
Zap Firecracker Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Electro Wizard Ram Rider
Skeleton Army Zap Goblin Gang Firecracker Dart Goblin Electro Wizard Ram Rider Mega Knight
Goblin Gang Skeleton Army Ram Rider Mega Knight Dart Goblin Electro Wizard
Skeleton Army Goblin Gang Firecracker Dart Goblin Electro Wizard Ram Rider Mega Knight
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ram Rider Zap Goblin Gang Firecracker
Zap Dart Goblin Electro Wizard Ram Rider Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Dart Goblin Electro Wizard Mega Knight
Goblin Gang Dart Goblin Skeleton Army Electro Wizard Zap Firecracker Ram Rider Mega Knight
Zap Goblin Gang Firecracker Dart Goblin Electro Wizard Ram Rider
Skeleton Army Mega Knight Zap Goblin Gang Electro Wizard Ram Rider
Skeleton Army Mega Knight Zap Goblin Gang Firecracker Dart Goblin Electro Wizard
Skeleton Army Goblin Gang Electro Wizard Ram Rider Mega Knight
Skeleton Army Zap Goblin Gang Electro Wizard Ram Rider Mega Knight
Mega Knight Goblin Gang Firecracker Skeleton Army Electro Wizard
Mega Knight Zap Goblin Gang Firecracker Dart Goblin Skeleton Army Electro Wizard Ram Rider
Zap Firecracker Dart Goblin Electro Wizard Ram Rider Mega Knight
Dart Goblin Electro Wizard Ram Rider
Goblin Gang Skeleton Army Mega Knight Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Electro Wizard Ram Rider
Goblin Gang Skeleton Army Mega Knight Zap Electro Wizard Ram Rider
Goblin Gang Skeleton Army Ram Rider Mega Knight
Firecracker Zap Goblin Gang Dart Goblin Electro Wizard Ram Rider
Goblin Gang Skeleton Army Dart Goblin Electro Wizard Ram Rider
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Firecracker Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Goblin Gang Ram Rider
Firecracker Dart Goblin Skeleton Army Mega Knight
Goblin Gang Skeleton Army Electro Wizard Zap Firecracker Dart Goblin
Mega Knight Zap Firecracker Dart Goblin Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Ram Rider
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Ram Rider
Zap Firecracker Dart Goblin Ram Rider
Goblin Gang Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard Ram Rider
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Electro Wizard Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Goblin Gang Dart Goblin Skeleton Army
Zap Firecracker Dart Goblin Electro Wizard Ram Rider
Goblin Gang Firecracker Dart Goblin Electro Wizard Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Goblin Gang Firecracker Dart Goblin Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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