My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Prince
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Firecracker Balloon Prince
Barbarian Barrel
Goblin Gang Firecracker Lumberjack
The Log
Goblin Gang Firecracker Prince Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Balloon Prince Lumberjack
Fireball
Goblin Gang Firecracker Balloon Lumberjack
Poison
Goblin Gang Firecracker Balloon
Lightning
Balloon Prince Lumberjack
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Firecracker Fireball Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Prince The Log Lumberjack
Goblin Gang
Firecracker Balloon Prince
Firecracker
Zap Goblin Gang Balloon Prince Lumberjack
Fireball
Zap The Log
Balloon
Zap Lumberjack Goblin Gang Firecracker The Log
Prince
Zap Goblin Gang Firecracker The Log Lumberjack
The Log
Zap Fireball Balloon Prince Lumberjack
Lumberjack
Balloon Zap Firecracker Prince The Log

Defense Synergies 4 13

Zap
Fireball Goblin Gang Firecracker Prince The Log Lumberjack
Goblin Gang
Zap Firecracker Prince The Log Lumberjack
Firecracker
The Log Zap Goblin Gang Prince Lumberjack
Fireball
Zap The Log Lumberjack
Balloon
Prince
The Log Zap Goblin Gang Firecracker
The Log
Firecracker Fireball Prince Zap Goblin Gang Lumberjack
Lumberjack
Zap Goblin Gang Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball The Log
Lumberjack Zap Goblin Gang Firecracker Prince The Log
Goblin Gang Prince Lumberjack
Prince Lumberjack Goblin Gang Firecracker
Firecracker Fireball Prince The Log Lumberjack
Goblin Gang Fireball The Log Zap Firecracker Lumberjack
Zap Goblin Gang Firecracker Fireball
Zap Fireball The Log
Goblin Gang Prince Lumberjack
Goblin Gang Firecracker Prince Lumberjack
Goblin Gang Zap Firecracker Fireball The Log Lumberjack
Zap Goblin Gang Firecracker Fireball
Prince Lumberjack Zap Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Firecracker Prince The Log Lumberjack
Goblin Gang Prince Lumberjack
Zap Goblin Gang Fireball Prince The Log Lumberjack
Goblin Gang Firecracker Fireball Prince Lumberjack
Fireball Zap Goblin Gang Firecracker Prince The Log Lumberjack
Zap The Log Firecracker Fireball Lumberjack
Prince Lumberjack
Goblin Gang Firecracker Fireball Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Prince
Fireball Zap Goblin Gang Firecracker Prince The Log Lumberjack
Goblin Gang Lumberjack Zap Prince The Log
Goblin Gang Prince Lumberjack Zap Fireball The Log
Goblin Gang Prince Lumberjack
Firecracker Fireball Zap Goblin Gang
Goblin Gang Prince Fireball Lumberjack
Prince Lumberjack
Zap Firecracker Fireball Prince The Log
Goblin Gang
Prince Lumberjack
Zap Fireball Prince The Log
Prince Goblin Gang Fireball Lumberjack
Firecracker Fireball
Goblin Gang Zap Firecracker Fireball Prince The Log Lumberjack
Zap Firecracker Fireball The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Zap
Firecracker The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Goblin Gang Fireball Prince Lumberjack
Firecracker Zap Fireball Prince The Log
Fireball Zap Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball Prince The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Zap Firecracker Fireball Prince The Log
Zap Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap
Fireball Zap Prince The Log
Fireball Zap Firecracker The Log
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball The Log
Zap Firecracker Fireball
Prince
Firecracker Fireball The Log
Zap Goblin Gang Fireball Prince
Fireball Zap Firecracker
The Log Fireball
Fireball Goblin Gang Firecracker Prince Lumberjack
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker Prince
Zap Goblin Gang Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball Prince The Log
Prince
Fireball Firecracker

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