My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Wall Breakers Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Wall Breakers Dark Prince
Giant Snowball
Goblin Gang Hog Rider Wall Breakers
Zap
Goblin Gang Firecracker Wall Breakers Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Dark Prince
The Log
Goblin Gang Firecracker Hog Rider Wall Breakers Dark Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblin Gang Firecracker Hog Rider Wall Breakers Dark Prince
Fireball
Goblin Gang Firecracker Hog Rider Wall Breakers
Poison
Goblin Gang Firecracker
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Firecracker Fireball Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Wall Breakers Dark Prince Mega Knight
Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Zap Hog Rider Goblin Gang Wall Breakers Dark Prince Mega Knight
Fireball
Zap Hog Rider Wall Breakers Dark Prince Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Fireball Dark Prince Mega Knight
Wall Breakers
Zap Firecracker Fireball Mega Knight
Dark Prince
Zap Goblin Gang Firecracker Fireball Hog Rider
Mega Knight
Zap Firecracker Fireball Hog Rider Wall Breakers

Defense Synergies 2 9

Zap
Fireball Mega Knight Goblin Gang Firecracker Dark Prince
Goblin Gang
Zap Firecracker Dark Prince
Firecracker
Zap Goblin Gang Dark Prince Mega Knight
Fireball
Zap Dark Prince Mega Knight
Hog Rider
Wall Breakers
Dark Prince
Zap Goblin Gang Firecracker Fireball
Mega Knight
Zap Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Zap Goblin Gang Firecracker Dark Prince Mega Knight
Goblin Gang Mega Knight Dark Prince
Goblin Gang Firecracker Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Goblin Gang Fireball Zap Firecracker Dark Prince Mega Knight
Zap Goblin Gang Firecracker Fireball
Zap Fireball Mega Knight
Goblin Gang
Goblin Gang Firecracker Dark Prince Mega Knight
Goblin Gang Zap Firecracker Fireball Dark Prince Mega Knight
Zap Goblin Gang Firecracker Fireball
Mega Knight Zap Goblin Gang Fireball Dark Prince
Fireball Mega Knight Zap Goblin Gang Firecracker Dark Prince
Goblin Gang Mega Knight
Zap Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Dark Prince
Fireball Mega Knight Zap Goblin Gang Firecracker Dark Prince
Zap Firecracker Fireball Dark Prince Mega Knight
Goblin Gang Dark Prince Mega Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Dark Prince
Fireball Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Zap Dark Prince
Goblin Gang Dark Prince Mega Knight Zap Fireball
Goblin Gang Dark Prince Mega Knight
Firecracker Fireball Zap Goblin Gang
Goblin Gang Dark Prince Fireball
Mega Knight Dark Prince
Zap Mega Knight Firecracker Fireball Dark Prince
Goblin Gang
Mega Knight Dark Prince
Mega Knight Zap Fireball Dark Prince
Dark Prince Mega Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Zap Firecracker Fireball Dark Prince
Mega Knight Zap Firecracker Fireball Dark Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Dark Prince
Fireball Zap Firecracker Dark Prince Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball
Firecracker Zap Fireball Dark Prince
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Dark Prince Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Dark Prince Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Dark Prince Mega Knight
Zap Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Mega Knight

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