My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Bandit Electro Wizard
The Log
Goblin Gang Firecracker Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Bandit Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Tornado Bandit Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Tornado P.E.K.K.A Electro Wizard Bandit
Goblin Gang
Firecracker P.E.K.K.A Bandit
Firecracker
Zap Goblin Gang Tornado P.E.K.K.A Bandit
Fireball
Zap Tornado Electro Wizard
Tornado
Zap Fireball P.E.K.K.A Firecracker
P.E.K.K.A
Zap Tornado Electro Wizard Goblin Gang Firecracker
Bandit
Zap Goblin Gang Firecracker Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Bandit

Defense Synergies 4 18

Zap
Fireball Electro Wizard Goblin Gang Firecracker Tornado P.E.K.K.A Bandit
Goblin Gang
Zap Firecracker P.E.K.K.A Bandit Electro Wizard
Firecracker
Zap Goblin Gang Tornado P.E.K.K.A Bandit Electro Wizard
Fireball
Zap Tornado Bandit Electro Wizard
Tornado
Fireball P.E.K.K.A Zap Firecracker Electro Wizard
P.E.K.K.A
Tornado Zap Goblin Gang Firecracker Electro Wizard
Bandit
Zap Goblin Gang Firecracker Fireball Electro Wizard
Electro Wizard
Zap Goblin Gang Firecracker Fireball Tornado P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Firecracker Bandit Electro Wizard
Goblin Gang Tornado P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Bandit Electro Wizard
Firecracker Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Zap Firecracker Bandit Electro Wizard
Tornado Electro Wizard Zap Goblin Gang Firecracker Fireball
Zap Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Firecracker Bandit Electro Wizard
Goblin Gang Electro Wizard Zap Firecracker Fireball Tornado Bandit
Zap Goblin Gang Firecracker Fireball Tornado Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Bandit Electro Wizard
Fireball Zap Goblin Gang Firecracker Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Tornado Zap Goblin Gang Fireball P.E.K.K.A Bandit Electro Wizard
Goblin Gang Firecracker Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Firecracker Tornado Bandit Electro Wizard
Zap Tornado Firecracker Fireball Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bandit Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Tornado Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Firecracker Fireball Zap Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker Fireball Tornado Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang Fireball Bandit
Firecracker Fireball
Goblin Gang Electro Wizard Zap Firecracker Fireball Tornado P.E.K.K.A
Zap Firecracker Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Zap Tornado Bandit Electro Wizard
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Tornado
Firecracker Tornado
Fireball Zap Firecracker Tornado
Fireball Zap Firecracker Tornado Bandit
Goblin Gang Fireball Tornado Electro Wizard
Firecracker Zap Fireball Tornado Bandit Electro Wizard
Fireball Zap Firecracker Tornado
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball Tornado
Zap Firecracker Fireball Bandit Electro Wizard
Zap Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Firecracker Tornado Fireball
Firecracker Fireball Zap Tornado Bandit Electro Wizard
Fireball Zap Tornado Bandit
Fireball Zap Firecracker Tornado Bandit
Zap Firecracker Fireball Tornado Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Goblin Gang Fireball Bandit
Fireball Zap Firecracker Tornado Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball Tornado
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Fireball Tornado Electro Wizard
Firecracker Zap Fireball Tornado Electro Wizard
Zap Firecracker Fireball Tornado Bandit Electro Wizard
P.E.K.K.A
Fireball Firecracker

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