My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Elixir Golem Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Firecracker Goblin Curse
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Bomb Tower Goblin Curse
The Log
Goblin Gang Firecracker Elixir Golem Goblin Curse
Earthquake
Goblin Gang Firecracker Elixir Golem Bomb Tower
Arrows
Goblin Gang Firecracker Goblin Curse
Royal Delivery
Goblin Gang Firecracker Elixir Golem
Fireball
Goblin Gang Firecracker Elixir Golem Bomb Tower
Poison
Goblin Gang Firecracker Elixir Golem Bomb Tower Goblin Curse
Lightning
Ice Golem Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Bomb Tower Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Goblin Curse Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Curse Goblin Gang Firecracker Elixir Golem Bomb Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Goblin Curse Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Ice Golem Elixir Golem
Goblin Gang
Ice Golem Firecracker Elixir Golem
Firecracker
Zap Elixir Golem Goblin Gang Ice Golem
Ice Golem
Goblin Gang Zap Firecracker
Elixir Golem
Firecracker Zap Goblin Gang
Bomb Tower
Goblin Curse
Zap
Electro Giant

Defense Synergies 3 7

Zap
Bomb Tower Goblin Gang Firecracker Ice Golem
Goblin Gang
Zap Firecracker Ice Golem Bomb Tower
Firecracker
Ice Golem Zap Goblin Gang Bomb Tower
Ice Golem
Firecracker Bomb Tower Zap Goblin Gang
Elixir Golem
Bomb Tower
Zap Ice Golem Goblin Gang Firecracker
Goblin Curse
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem
Bomb Tower Zap Goblin Gang Firecracker Goblin Curse
Goblin Gang Bomb Tower Goblin Curse
Bomb Tower Goblin Gang Firecracker Goblin Curse
Firecracker Bomb Tower
Goblin Gang Zap Firecracker Bomb Tower
Zap Goblin Gang Firecracker Bomb Tower Goblin Curse
Zap Ice Golem Bomb Tower Electro Giant
Goblin Gang Bomb Tower Goblin Curse
Goblin Gang Firecracker Ice Golem
Goblin Gang Goblin Curse Zap Firecracker Ice Golem Bomb Tower Electro Giant
Zap Goblin Gang Firecracker Goblin Curse
Bomb Tower Zap Goblin Gang Goblin Curse
Bomb Tower Zap Goblin Gang Firecracker Goblin Curse
Goblin Gang Bomb Tower Goblin Curse
Bomb Tower Zap Goblin Gang Goblin Curse Electro Giant
Bomb Tower Goblin Gang Firecracker
Bomb Tower Zap Goblin Gang Firecracker
Zap Bomb Tower Firecracker Ice Golem Goblin Curse
Bomb Tower Goblin Curse
Goblin Gang Firecracker Bomb Tower Goblin Curse Electro Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Electro Giant
Zap Goblin Gang Firecracker Ice Golem Bomb Tower
Goblin Gang Zap Ice Golem Bomb Tower
Goblin Gang Zap Ice Golem
Goblin Gang Goblin Curse
Firecracker Electro Giant Zap Goblin Gang Ice Golem Bomb Tower Goblin Curse
Goblin Gang Ice Golem Bomb Tower
Bomb Tower Goblin Curse
Zap Firecracker Ice Golem Bomb Tower
Goblin Gang Goblin Curse
Bomb Tower
Zap Electro Giant
Goblin Gang Ice Golem Bomb Tower Goblin Curse
Firecracker Bomb Tower Goblin Curse Electro Giant
Goblin Gang Electro Giant Zap Firecracker Ice Golem Bomb Tower
Zap Firecracker Ice Golem Bomb Tower Goblin Curse Electro Giant
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Zap Goblin Curse
Firecracker Ice Golem
Zap Firecracker Goblin Curse
Firecracker Electro Giant Zap Ice Golem Goblin Curse
Firecracker
Zap Firecracker Ice Golem Goblin Curse
Zap Firecracker
Goblin Gang
Firecracker Zap
Zap Firecracker Goblin Curse
Firecracker Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Curse Electro Giant
Zap
Zap Firecracker Ice Golem Goblin Curse Electro Giant
Firecracker Zap
Zap
Zap Firecracker Goblin Curse
Zap Firecracker Ice Golem Goblin Curse Electro Giant
Zap Firecracker Electro Giant
Zap
Zap Firecracker
Firecracker Goblin Curse
Zap Goblin Gang
Zap Firecracker Goblin Curse
Goblin Gang Firecracker
Zap Firecracker Ice Golem
Zap Electro Giant
Firecracker
Zap Electro Giant Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Electro Giant
Firecracker

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