My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Firecracker Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Magic Archer
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Balloon Magic Archer
Fireball
Goblin Gang Firecracker Inferno Tower Balloon Magic Archer
Poison
Goblin Gang Firecracker Inferno Tower Balloon Magic Archer
Lightning
Inferno Tower Balloon Magic Archer
Rocket
Inferno Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Magic Archer Golden Knight Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Magic Archer Mega Knight
Goblin Gang
Firecracker Balloon
Firecracker
Zap Goblin Gang Balloon Mega Knight
Inferno Tower
Balloon
Zap Goblin Gang Firecracker Magic Archer Mega Knight Golden Knight
Magic Archer
Zap Balloon Mega Knight Golden Knight
Mega Knight
Zap Firecracker Balloon Magic Archer
Golden Knight
Balloon Magic Archer

Defense Synergies 2 12

Zap
Mega Knight Goblin Gang Firecracker Inferno Tower Magic Archer Golden Knight
Goblin Gang
Inferno Tower Zap Firecracker Magic Archer
Firecracker
Zap Goblin Gang Inferno Tower Mega Knight Golden Knight
Inferno Tower
Goblin Gang Zap Firecracker Mega Knight
Balloon
Magic Archer
Zap Goblin Gang Mega Knight
Mega Knight
Zap Firecracker Inferno Tower Magic Archer
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Magic Archer Golden Knight
Inferno Tower Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Mega Knight
Inferno Tower Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Magic Archer Mega Knight
Inferno Tower Zap Goblin Gang Firecracker Magic Archer
Zap Inferno Tower Magic Archer Mega Knight Golden Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Zap Firecracker Magic Archer Mega Knight
Inferno Tower Zap Goblin Gang Firecracker Magic Archer
Inferno Tower Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang Firecracker Magic Archer Golden Knight
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Mega Knight
Mega Knight Goblin Gang Firecracker Inferno Tower
Mega Knight Zap Goblin Gang Firecracker Magic Archer Golden Knight
Zap Firecracker Magic Archer Mega Knight
Inferno Tower
Goblin Gang Mega Knight Firecracker
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower
Zap Goblin Gang Firecracker Magic Archer Mega Knight
Goblin Gang Mega Knight Zap Inferno Tower Golden Knight
Goblin Gang Mega Knight Zap Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Firecracker Zap Goblin Gang Magic Archer
Goblin Gang Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Firecracker Inferno Tower Magic Archer
Inferno Tower Goblin Gang
Mega Knight Inferno Tower Golden Knight
Mega Knight Zap
Mega Knight Goblin Gang Inferno Tower Golden Knight
Firecracker Magic Archer Mega Knight
Goblin Gang Inferno Tower Zap Firecracker Magic Archer Golden Knight
Mega Knight Zap Firecracker Inferno Tower Magic Archer Golden Knight
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Golden Knight
Firecracker Zap Magic Archer Golden Knight
Magic Archer
Firecracker
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Golden Knight
Goblin Gang
Firecracker Zap Magic Archer Golden Knight
Zap Firecracker Magic Archer
Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer Golden Knight
Magic Archer Firecracker Mega Knight
Zap Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer Golden Knight
Zap Magic Archer Mega Knight Golden Knight
Zap Firecracker Magic Archer Golden Knight
Zap Firecracker Magic Archer
Zap Firecracker
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Goblin Gang Magic Archer
Zap Firecracker Magic Archer
Goblin Gang Firecracker Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Magic Archer Golden Knight
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight Golden Knight
Firecracker Mega Knight

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