My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Goblin Gang Goblin Curse
Zap
Goblin Gang Firecracker Goblin Curse
Barbarian Barrel
Goblin Gang Firecracker Goblin Curse
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Curse
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Goblin Curse
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker Goblin Curse
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Rage Goblin Gang Firecracker Mini P.E.K.K.A Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse Rage Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse P.E.K.K.A Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Rage
Goblin Curse
Zap
Rage
Mini P.E.K.K.A Golden Knight
P.E.K.K.A
Zap Goblin Gang Firecracker
Golden Knight
Rage

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Goblin Gang Firecracker P.E.K.K.A Golden Knight
Goblin Gang
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Zap Goblin Gang Firecracker
Goblin Curse
Rage
P.E.K.K.A
Zap Goblin Gang Firecracker
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Golden Knight
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Firecracker Goblin Curse
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Goblin Curse
Firecracker Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Zap Firecracker
Zap Goblin Gang Firecracker Goblin Curse
Zap P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Goblin Curse
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Goblin Curse Zap Firecracker
Zap Goblin Gang Firecracker Goblin Curse
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Goblin Curse
Zap Goblin Gang Firecracker Mini P.E.K.K.A Goblin Curse P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Goblin Curse
Zap Goblin Gang Mini P.E.K.K.A Goblin Curse P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap Goblin Gang Firecracker Golden Knight
Zap Firecracker Goblin Curse
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Zap Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang P.E.K.K.A Zap Mini P.E.K.K.A Golden Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Goblin Curse
Firecracker Zap Goblin Gang Goblin Curse
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Zap P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Curse
P.E.K.K.A Mini P.E.K.K.A Golden Knight
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Goblin Curse Golden Knight
Firecracker Goblin Curse
Goblin Gang Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Golden Knight
Zap Firecracker Mini P.E.K.K.A Goblin Curse P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Goblin Curse Golden Knight
Firecracker
Zap Firecracker Goblin Curse
Firecracker Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse
Zap Firecracker Golden Knight
Goblin Gang Mini P.E.K.K.A
Firecracker Zap Golden Knight
Zap Firecracker Goblin Curse
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Goblin Curse Golden Knight
Zap
Zap Firecracker Goblin Curse
Firecracker Zap Golden Knight
Zap Golden Knight
Zap Firecracker Goblin Curse Golden Knight
Zap Firecracker Goblin Curse
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Zap Goblin Gang
Zap Firecracker Goblin Curse
Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight
P.E.K.K.A
Firecracker

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