My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Lumberjack Night Witch
Zap
Goblin Gang Firecracker Night Witch
Barbarian Barrel
Goblin Gang Firecracker Lumberjack Night Witch
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Goblin Gang Firecracker Night Witch
Royal Delivery
Goblin Gang Firecracker Lumberjack Night Witch
Fireball
Goblin Gang Firecracker Elixir Collector Lumberjack Night Witch
Poison
Goblin Gang Firecracker Elixir Collector Night Witch
Lightning
Elixir Collector Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Firecracker Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Golem The Log Lumberjack Night Witch
Goblin Gang
Firecracker Golem
Firecracker
Zap Goblin Gang Golem Lumberjack
Elixir Collector
Golem
Night Witch Zap Goblin Gang Firecracker The Log Lumberjack
The Log
Zap Golem Lumberjack
Lumberjack
Zap Firecracker Golem The Log Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 1 12

Zap
Goblin Gang Firecracker The Log Lumberjack Night Witch
Goblin Gang
Zap Firecracker The Log Lumberjack
Firecracker
The Log Zap Goblin Gang Lumberjack Night Witch
Elixir Collector
Golem
The Log
Firecracker Zap Goblin Gang Lumberjack Night Witch
Lumberjack
Zap Goblin Gang Firecracker The Log
Night Witch
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Lumberjack Zap Goblin Gang Firecracker The Log Night Witch
Goblin Gang Lumberjack Night Witch
Lumberjack Night Witch Goblin Gang Firecracker
Firecracker The Log Lumberjack
Goblin Gang The Log Zap Firecracker Lumberjack Night Witch
Zap Goblin Gang Firecracker Night Witch
Zap The Log
Goblin Gang Lumberjack Night Witch
Goblin Gang Firecracker Lumberjack Night Witch
Goblin Gang Zap Firecracker The Log Lumberjack Night Witch
Zap Goblin Gang Firecracker Night Witch
Lumberjack Night Witch Zap Goblin Gang The Log
Zap Goblin Gang Firecracker The Log Lumberjack Night Witch
Goblin Gang Lumberjack
Zap Goblin Gang The Log Lumberjack
Goblin Gang Firecracker Lumberjack Night Witch
Zap Goblin Gang Firecracker The Log Lumberjack Night Witch
Zap The Log Firecracker Lumberjack
Lumberjack
Goblin Gang Firecracker The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Lumberjack Zap The Log
Goblin Gang Lumberjack Zap The Log Night Witch
Goblin Gang Lumberjack Night Witch
Firecracker Zap Goblin Gang
Goblin Gang Lumberjack Night Witch
Lumberjack
Zap Firecracker The Log
Goblin Gang
Lumberjack
Zap The Log
Goblin Gang Lumberjack Night Witch
Firecracker
Goblin Gang Zap Firecracker The Log Lumberjack Night Witch
Zap Firecracker The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang Lumberjack Night Witch
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Night Witch
Zap Firecracker The Log
Zap Firecracker The Log
The Log Night Witch
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker Night Witch
Zap Firecracker
Night Witch
Zap The Log Night Witch
Zap Firecracker
Firecracker The Log
Zap Goblin Gang Night Witch
Zap Firecracker
The Log
Goblin Gang Firecracker Lumberjack
The Log Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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