My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Musketeer Valkyrie Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Phoenix
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Musketeer Valkyrie
The Log
Goblin Gang Firecracker Royal Giant Musketeer
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Musketeer Valkyrie
Fireball
Goblin Gang Firecracker Musketeer
Poison
Goblin Gang Firecracker Musketeer Phoenix
Lightning
Musketeer Valkyrie Phoenix
Rocket
Musketeer Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Tornado Musketeer Valkyrie Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Royal Giant Musketeer Valkyrie Phoenix
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Zap Royal Giant Goblin Gang Valkyrie Tornado
Royal Giant
Firecracker Zap Goblin Gang Musketeer Tornado
Musketeer
Valkyrie Zap Royal Giant
Valkyrie
Musketeer Zap Goblin Gang Firecracker Tornado
Tornado
Zap Firecracker Royal Giant Valkyrie
Phoenix
Zap

Defense Synergies 3 12

Zap
Goblin Gang Firecracker Musketeer Valkyrie Tornado Phoenix
Goblin Gang
Musketeer Zap Firecracker Valkyrie
Firecracker
Valkyrie Zap Goblin Gang Musketeer Tornado
Royal Giant
Musketeer
Goblin Gang Valkyrie Zap Firecracker Tornado
Valkyrie
Firecracker Musketeer Zap Goblin Gang Tornado
Tornado
Zap Firecracker Musketeer Valkyrie
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Valkyrie
Zap Goblin Gang Firecracker Musketeer Valkyrie Phoenix
Goblin Gang Tornado Musketeer Valkyrie
Goblin Gang Firecracker Musketeer Valkyrie Phoenix
Firecracker Valkyrie Tornado
Goblin Gang Tornado Zap Firecracker Musketeer Valkyrie
Musketeer Tornado Zap Goblin Gang Firecracker Phoenix
Zap Musketeer Valkyrie Phoenix
Goblin Gang Musketeer Tornado Phoenix
Goblin Gang Tornado Firecracker Musketeer Valkyrie Phoenix
Goblin Gang Valkyrie Zap Firecracker Musketeer Tornado
Musketeer Zap Goblin Gang Firecracker Tornado Phoenix
Zap Goblin Gang Musketeer Valkyrie
Valkyrie Zap Goblin Gang Firecracker Tornado
Goblin Gang Phoenix
Tornado Zap Goblin Gang
Goblin Gang Firecracker Musketeer Valkyrie Tornado
Valkyrie Zap Goblin Gang Firecracker Musketeer Tornado
Zap Valkyrie Tornado Firecracker Musketeer
Musketeer Tornado Phoenix
Goblin Gang Valkyrie Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Firecracker Musketeer Valkyrie Phoenix
Goblin Gang Zap Musketeer Valkyrie
Goblin Gang Valkyrie Zap Musketeer Tornado Phoenix
Goblin Gang Musketeer Valkyrie Phoenix
Firecracker Zap Goblin Gang Musketeer Tornado
Goblin Gang Musketeer Valkyrie Phoenix
Valkyrie Phoenix
Zap Firecracker Valkyrie Tornado Phoenix
Goblin Gang Musketeer Phoenix
Musketeer Valkyrie Phoenix
Zap Valkyrie Tornado Phoenix
Goblin Gang Valkyrie
Firecracker Musketeer Valkyrie
Goblin Gang Phoenix Zap Firecracker Musketeer Valkyrie Tornado
Valkyrie Zap Firecracker Musketeer Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Zap Musketeer Tornado
Firecracker Musketeer Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Musketeer Tornado
Firecracker Musketeer Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Goblin Gang Musketeer Tornado
Firecracker Zap Musketeer Valkyrie Tornado
Zap Firecracker Musketeer Tornado
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Tornado
Zap Firecracker Musketeer
Zap Firecracker Valkyrie Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Firecracker Tornado Valkyrie
Firecracker Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Firecracker Musketeer Tornado
Zap Firecracker Musketeer Tornado
Zap Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Goblin Gang Musketeer
Zap Firecracker Musketeer Tornado
Goblin Gang Firecracker Musketeer Valkyrie
Zap Firecracker Musketeer
Zap Tornado
Firecracker Musketeer
Zap Goblin Gang Firecracker Musketeer Tornado
Firecracker Zap Musketeer Tornado
Zap Firecracker Musketeer Tornado
Firecracker

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