My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Rascals Musketeer
The Log
Goblin Gang Firecracker Rascals Musketeer Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker Rascals
Royal Delivery
Goblin Gang Firecracker Rascals Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Firecracker Rascals Musketeer Hog Rider
Poison
Goblin Gang Firecracker Rascals Musketeer
Lightning
Musketeer
Rocket
Rascals Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Earthquake Musketeer Hog Rider Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Earthquake

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider P.E.K.K.A Musketeer
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang Rascals Earthquake P.E.K.K.A
Rascals
Firecracker Musketeer Hog Rider
Earthquake
Zap Hog Rider Firecracker P.E.K.K.A
Musketeer
Hog Rider Zap Rascals P.E.K.K.A
Hog Rider
Zap Goblin Gang Firecracker Earthquake Musketeer Rascals
P.E.K.K.A
Zap Goblin Gang Firecracker Earthquake Musketeer

Defense Synergies 1 15

Zap
Goblin Gang Firecracker Rascals Earthquake Musketeer P.E.K.K.A
Goblin Gang
Musketeer Zap Firecracker Rascals P.E.K.K.A
Firecracker
Zap Goblin Gang Rascals Earthquake Musketeer P.E.K.K.A
Rascals
Zap Goblin Gang Firecracker Musketeer
Earthquake
Zap Firecracker
Musketeer
Goblin Gang Zap Firecracker Rascals P.E.K.K.A
Hog Rider
P.E.K.K.A
Zap Goblin Gang Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Musketeer
P.E.K.K.A Zap Goblin Gang Firecracker Rascals Musketeer
Goblin Gang P.E.K.K.A Rascals Musketeer
P.E.K.K.A Goblin Gang Firecracker Rascals Musketeer
Firecracker Earthquake P.E.K.K.A
Goblin Gang Zap Firecracker Rascals Earthquake Musketeer
Musketeer Zap Goblin Gang Firecracker Rascals
Earthquake Zap Rascals Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals Musketeer
Goblin Gang Firecracker Rascals Musketeer
Goblin Gang Zap Firecracker Rascals Earthquake Musketeer
Musketeer Zap Goblin Gang Firecracker Rascals
P.E.K.K.A Zap Goblin Gang Rascals Earthquake Musketeer
Zap Goblin Gang Firecracker Rascals Earthquake P.E.K.K.A
P.E.K.K.A Goblin Gang Rascals
Zap Goblin Gang Rascals P.E.K.K.A
Goblin Gang Firecracker Rascals Musketeer P.E.K.K.A
Zap Goblin Gang Firecracker Rascals Musketeer
Zap Earthquake Firecracker Rascals Musketeer
P.E.K.K.A Musketeer
Goblin Gang Rascals Firecracker Earthquake Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap P.E.K.K.A
Zap Goblin Gang Firecracker Musketeer
Goblin Gang P.E.K.K.A Zap Rascals Musketeer
Goblin Gang P.E.K.K.A Zap Rascals Musketeer
P.E.K.K.A Goblin Gang Rascals Musketeer
Firecracker Zap Goblin Gang Rascals Musketeer
Goblin Gang Rascals P.E.K.K.A Musketeer
P.E.K.K.A Rascals
Zap P.E.K.K.A Firecracker
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Rascals Musketeer
P.E.K.K.A Zap
Rascals P.E.K.K.A Goblin Gang
Firecracker Rascals Musketeer
Goblin Gang Rascals Zap Firecracker Musketeer P.E.K.K.A
Zap Firecracker Rascals Earthquake Musketeer P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Rascals Musketeer
Firecracker Zap Musketeer
Earthquake
Earthquake Firecracker Rascals Musketeer
Zap Firecracker Earthquake
Firecracker Zap Musketeer
Firecracker Earthquake Musketeer
Earthquake Zap Firecracker
Zap Firecracker
Goblin Gang Musketeer
Firecracker Zap Earthquake Musketeer
Zap Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Zap Firecracker Musketeer
Earthquake Zap Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake
Zap Firecracker Earthquake Musketeer
Zap Firecracker Earthquake
Earthquake Musketeer
Musketeer
Earthquake Zap Musketeer
Zap Firecracker Earthquake
Firecracker Zap Earthquake Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Earthquake Musketeer
Zap Firecracker
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Goblin Gang Musketeer
Zap Firecracker Musketeer
Goblin Gang Firecracker Rascals Musketeer
Zap Firecracker Earthquake Musketeer
Zap
Firecracker Musketeer P.E.K.K.A
Zap Goblin Gang Firecracker Rascals Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
P.E.K.K.A
Firecracker

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