My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Prince Bandit
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Firecracker Wall Breakers Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Royal Ghost Bandit
The Log
Goblin Gang Firecracker Wall Breakers Prince Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Wall Breakers
Royal Delivery
Goblin Gang Firecracker Wall Breakers Prince Royal Ghost Bandit
Fireball
Goblin Gang Firecracker Wall Breakers Bandit
Poison
Goblin Gang Firecracker
Lightning
Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Goblin Gang Firecracker Royal Ghost Bandit Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Wall Breakers The Log Royal Ghost Bandit
Goblin Gang
Firecracker Prince Royal Ghost Bandit
Firecracker
Zap Goblin Gang Wall Breakers Prince Bandit
Wall Breakers
Zap Firecracker The Log Royal Ghost
Prince
Zap Goblin Gang Firecracker The Log Royal Ghost
The Log
Zap Wall Breakers Prince Bandit
Royal Ghost
Zap Goblin Gang Wall Breakers Prince Bandit
Bandit
Zap Goblin Gang Firecracker The Log Royal Ghost

Defense Synergies 2 14

Zap
Goblin Gang Firecracker Prince The Log Royal Ghost Bandit
Goblin Gang
Zap Firecracker Prince The Log Bandit
Firecracker
The Log Zap Goblin Gang Prince Bandit
Wall Breakers
Prince
The Log Zap Goblin Gang Firecracker
The Log
Firecracker Prince Zap Goblin Gang Royal Ghost Bandit
Royal Ghost
Zap The Log
Bandit
Zap Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Zap Goblin Gang Firecracker Prince The Log Bandit
Goblin Gang Prince Bandit
Prince Goblin Gang Firecracker Bandit
Firecracker Prince The Log
Goblin Gang The Log Zap Firecracker Royal Ghost Bandit
Zap Goblin Gang Firecracker
Zap The Log Bandit
Goblin Gang Prince
Goblin Gang Firecracker Prince Royal Ghost Bandit
Goblin Gang Zap Firecracker The Log Royal Ghost Bandit
Zap Goblin Gang Firecracker
Prince Zap Goblin Gang The Log Bandit
Zap Goblin Gang Firecracker Prince The Log Royal Ghost
Goblin Gang Prince Bandit
Zap Goblin Gang Prince The Log Bandit
Goblin Gang Firecracker Prince
Zap Goblin Gang Firecracker Prince The Log Royal Ghost Bandit
Zap The Log Firecracker Royal Ghost Bandit
Prince
Goblin Gang Royal Ghost Firecracker Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince Royal Ghost Bandit
Bandit Zap Goblin Gang Firecracker Prince The Log Royal Ghost
Goblin Gang Bandit Zap Prince The Log
Goblin Gang Prince Zap The Log Bandit
Goblin Gang Prince Bandit
Firecracker Zap Goblin Gang
Goblin Gang Prince Bandit
Prince
Zap Firecracker Prince The Log Bandit
Goblin Gang
Prince
Zap Prince The Log
Prince Goblin Gang Bandit
Firecracker
Goblin Gang Zap Firecracker Prince The Log
Zap Firecracker The Log Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Bandit
Firecracker Zap The Log Royal Ghost Bandit
The Log Bandit
Firecracker Prince The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Goblin Gang Prince
Firecracker Zap Prince The Log Bandit
Zap Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker Prince The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit
Zap Firecracker Prince The Log Bandit
Zap Firecracker The Log
Prince The Log
Prince The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Royal Ghost Bandit
Zap Prince The Log Bandit
Zap Firecracker The Log Bandit
Zap Firecracker
Zap Firecracker
Zap The Log Bandit
Zap Firecracker
Prince
Firecracker The Log
Zap Goblin Gang Prince Bandit
Zap Firecracker
The Log
Goblin Gang Firecracker Prince
The Log Zap Firecracker
Zap
Firecracker Prince
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker Prince The Log Royal Ghost Bandit
Prince
Firecracker

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