My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Sparky
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel Sparky
Barbarian Barrel
Goblin Gang Firecracker Wizard Goblin Barrel Sparky
The Log
Goblin Gang Firecracker Goblin Barrel Sparky
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Wizard Goblin Barrel Sparky
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel Sparky
Poison
Goblin Gang Firecracker Wizard Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Goblin Barrel Tornado Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Goblin Barrel

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Sparky Mega Knight
Goblin Gang
Goblin Barrel Firecracker Sparky
Firecracker
Zap Goblin Gang Goblin Barrel Tornado Sparky Mega Knight
Wizard
Tornado Sparky Mega Knight
Goblin Barrel
Goblin Gang Firecracker Sparky Mega Knight
Tornado
Zap Wizard Sparky Firecracker Mega Knight
Sparky
Zap Tornado Goblin Gang Firecracker Wizard Goblin Barrel
Mega Knight
Zap Firecracker Wizard Goblin Barrel Tornado

Defense Synergies 3 11

Zap
Mega Knight Goblin Gang Firecracker Tornado Sparky
Goblin Gang
Zap Firecracker Sparky
Firecracker
Zap Goblin Gang Tornado Mega Knight
Wizard
Tornado Mega Knight
Goblin Barrel
Tornado
Wizard Sparky Zap Firecracker Sparky Mega Knight
Sparky
Tornado Zap Goblin Gang Tornado
Mega Knight
Zap Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Sparky Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Tornado Sparky Mega Knight
Sparky Goblin Gang Firecracker Mega Knight
Firecracker Tornado Sparky Mega Knight
Goblin Gang Tornado Zap Firecracker Mega Knight
Tornado Zap Goblin Gang Firecracker Wizard
Zap Sparky Mega Knight
Sparky Goblin Gang Tornado
Goblin Gang Tornado Firecracker Sparky Mega Knight
Goblin Gang Zap Firecracker Wizard Tornado Mega Knight
Zap Goblin Gang Firecracker Wizard Tornado
Sparky Mega Knight Zap Goblin Gang Wizard
Wizard Sparky Mega Knight Zap Goblin Gang Firecracker Tornado
Sparky Goblin Gang Mega Knight
Tornado Zap Goblin Gang Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Firecracker Tornado
Mega Knight Zap Goblin Gang Firecracker Wizard Tornado
Zap Wizard Tornado Firecracker Mega Knight
Sparky Tornado
Goblin Gang Wizard Mega Knight Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Sparky
Zap Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Zap Sparky
Goblin Gang Mega Knight Zap Tornado Sparky
Goblin Gang Sparky Mega Knight
Firecracker Wizard Zap Goblin Gang Tornado
Goblin Gang Sparky
Mega Knight Sparky
Zap Mega Knight Firecracker Tornado Sparky
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Zap Tornado
Mega Knight Goblin Gang Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Goblin Gang Sparky Zap Firecracker Tornado
Mega Knight Zap Firecracker Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Tornado
Sparky
Firecracker Sparky
Wizard Zap Firecracker Sparky Mega Knight
Firecracker Wizard Zap Tornado
Firecracker Wizard Tornado Sparky
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Goblin Gang Tornado Sparky
Firecracker Zap Wizard Tornado Sparky
Zap Firecracker Wizard Tornado
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky Mega Knight
Tornado Sparky
Sparky
Zap Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard Tornado Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Wizard Sparky Mega Knight
Firecracker Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky Mega Knight
Zap Firecracker Tornado Sparky
Zap Firecracker Wizard Tornado Sparky
Zap Firecracker Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Zap Goblin Gang
Zap Firecracker Wizard Tornado
Goblin Gang Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard
Zap Tornado Sparky
Firecracker Sparky Mega Knight
Zap Goblin Gang Firecracker Tornado Sparky
Firecracker Zap Tornado
Zap Firecracker Tornado Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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