My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Valkyrie Dark Prince
The Log
Goblin Gang Firecracker Elite Barbarians Dark Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Valkyrie Dark Prince
Fireball
Goblin Gang Firecracker Elite Barbarians
Poison
Goblin Gang Firecracker
Lightning
Elite Barbarians Valkyrie Dark Prince
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Barbarian Barrel Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Gang Firecracker Tornado Valkyrie Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Gang Firecracker

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Tornado Valkyrie Barbarian Barrel Dark Prince
Goblin Gang
Firecracker Valkyrie Dark Prince
Firecracker
Zap Goblin Gang Elite Barbarians Valkyrie Barbarian Barrel Tornado Dark Prince
Elite Barbarians
Zap Valkyrie Firecracker Barbarian Barrel
Valkyrie
Elite Barbarians Zap Goblin Gang Firecracker Tornado Dark Prince
Barbarian Barrel
Zap Firecracker Elite Barbarians Tornado Dark Prince
Tornado
Zap Firecracker Valkyrie Barbarian Barrel Dark Prince
Dark Prince
Zap Goblin Gang Firecracker Valkyrie Barbarian Barrel Tornado

Defense Synergies 3 18

Zap
Goblin Gang Firecracker Elite Barbarians Valkyrie Barbarian Barrel Tornado Dark Prince
Goblin Gang
Zap Firecracker Valkyrie Barbarian Barrel Dark Prince
Firecracker
Valkyrie Zap Goblin Gang Barbarian Barrel Tornado Dark Prince
Elite Barbarians
Valkyrie Dark Prince Zap
Valkyrie
Firecracker Elite Barbarians Zap Goblin Gang Tornado
Barbarian Barrel
Zap Goblin Gang Firecracker Tornado Dark Prince
Tornado
Zap Firecracker Valkyrie Barbarian Barrel Dark Prince
Dark Prince
Elite Barbarians Zap Goblin Gang Firecracker Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Barbarian Barrel
Elite Barbarians Zap Goblin Gang Firecracker Valkyrie Dark Prince
Goblin Gang Tornado Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Goblin Gang Firecracker Valkyrie Dark Prince
Firecracker Elite Barbarians Valkyrie Barbarian Barrel Tornado Dark Prince
Goblin Gang Barbarian Barrel Tornado Zap Firecracker Valkyrie Dark Prince
Tornado Zap Goblin Gang Firecracker
Zap Valkyrie Barbarian Barrel
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Firecracker Valkyrie Barbarian Barrel Dark Prince
Goblin Gang Valkyrie Zap Firecracker Barbarian Barrel Tornado Dark Prince
Zap Goblin Gang Firecracker Tornado
Zap Goblin Gang Elite Barbarians Valkyrie Dark Prince
Valkyrie Zap Goblin Gang Firecracker Barbarian Barrel Tornado Dark Prince
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie Tornado Dark Prince
Zap Goblin Gang Firecracker Elite Barbarians Valkyrie Barbarian Barrel Tornado Dark Prince
Zap Valkyrie Barbarian Barrel Tornado Firecracker Dark Prince
Elite Barbarians Tornado
Goblin Gang Valkyrie Dark Prince Firecracker Elite Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Barbarian Barrel Dark Prince
Zap Goblin Gang Firecracker Elite Barbarians Valkyrie Barbarian Barrel
Goblin Gang Zap Elite Barbarians Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Zap Elite Barbarians Barbarian Barrel Tornado
Goblin Gang Elite Barbarians Valkyrie Dark Prince
Firecracker Zap Goblin Gang Tornado
Goblin Gang Dark Prince Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Dark Prince
Zap Firecracker Elite Barbarians Valkyrie Barbarian Barrel Tornado Dark Prince
Goblin Gang
Elite Barbarians Valkyrie Dark Prince
Zap Elite Barbarians Valkyrie Tornado Dark Prince
Elite Barbarians Dark Prince Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Elite Barbarians Zap Firecracker Valkyrie Barbarian Barrel Tornado Dark Prince
Valkyrie Zap Firecracker Elite Barbarians Barbarian Barrel Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Barbarian Barrel
Firecracker Zap Barbarian Barrel Tornado
Barbarian Barrel
Firecracker Valkyrie Barbarian Barrel Dark Prince
Zap Firecracker Valkyrie Barbarian Barrel Dark Prince
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Barbarian Barrel Tornado
Zap Firecracker Tornado
Goblin Gang Elite Barbarians Tornado
Firecracker Zap Valkyrie Barbarian Barrel Tornado Dark Prince
Zap Firecracker Tornado
Firecracker Elite Barbarians Barbarian Barrel
Firecracker Barbarian Barrel
Zap Firecracker Elite Barbarians Barbarian Barrel
Zap Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel Tornado
Zap Firecracker Barbarian Barrel Dark Prince
Zap Firecracker Valkyrie Barbarian Barrel Tornado
Tornado
Tornado
Zap Barbarian Barrel
Zap Firecracker Tornado Valkyrie Barbarian Barrel Dark Prince
Firecracker Zap Barbarian Barrel Tornado
Zap Tornado
Zap Firecracker Barbarian Barrel Tornado
Elite Barbarians Zap Firecracker Tornado
Zap Firecracker
Elite Barbarians
Zap
Zap Firecracker
Firecracker
Zap Goblin Gang Barbarian Barrel Dark Prince
Zap Firecracker Tornado
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Dark Prince
Zap Firecracker
Zap Tornado
Firecracker Elite Barbarians Dark Prince
Zap Goblin Gang Firecracker Elite Barbarians Tornado
Firecracker Zap Tornado
Zap Firecracker Barbarian Barrel Tornado Dark Prince
Firecracker

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