My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Cage Goblin Barrel Witch
The Log
Goblin Gang Goblin Cage Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Cage Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Cage Goblin Barrel Witch
Fireball
Goblin Gang Goblin Cage Goblin Barrel Witch
Poison
Goblin Gang Goblin Cage Witch
Lightning
Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Goblin Cage Witch Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Goblin Cage Witch The Log Mega Knight
Goblin Gang
Goblin Barrel Goblin Cage Goblin Giant
Goblin Cage
Zap Goblin Gang Goblin Barrel Witch The Log
Goblin Barrel
Goblin Gang Goblin Cage Goblin Giant Mega Knight
Witch
Zap Goblin Cage Goblin Giant Mega Knight
Goblin Giant
Zap Goblin Gang Goblin Barrel Witch The Log
The Log
Zap Goblin Cage Goblin Giant Mega Knight
Mega Knight
Zap Goblin Barrel Witch The Log

Defense Synergies 2 12

Zap
Goblin Giant Mega Knight Goblin Gang Goblin Cage Witch The Log
Goblin Gang
Zap Goblin Cage The Log
Goblin Cage
Zap Goblin Gang Witch The Log
Goblin Barrel
Witch
Zap Goblin Cage The Log Mega Knight
Goblin Giant
Zap The Log
The Log
Zap Goblin Gang Goblin Cage Witch Goblin Giant Mega Knight
Mega Knight
Zap Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Goblin Giant The Log
Zap Goblin Gang Goblin Cage Witch The Log Mega Knight
Goblin Gang Goblin Cage Witch Mega Knight
Goblin Cage Witch Goblin Gang Mega Knight
Goblin Cage The Log Mega Knight
Goblin Gang The Log Zap Mega Knight
Zap Goblin Gang Goblin Cage Witch
Zap Goblin Cage Goblin Giant The Log Mega Knight
Witch Goblin Gang Goblin Cage
Goblin Gang Mega Knight
Goblin Gang Witch Zap Goblin Giant The Log Mega Knight
Zap Goblin Gang Witch
Goblin Cage Mega Knight Zap Goblin Gang Witch The Log
Mega Knight Zap Goblin Gang Goblin Cage Witch The Log
Goblin Gang Goblin Cage Mega Knight
Zap Goblin Gang Goblin Cage The Log Mega Knight
Mega Knight Goblin Gang Goblin Cage Witch
Goblin Cage Mega Knight Zap Goblin Gang Witch The Log
Zap Goblin Cage Witch The Log Mega Knight
Goblin Cage
Goblin Gang Mega Knight Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Goblin Cage Witch
Zap Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Zap Goblin Cage Witch Goblin Giant The Log
Goblin Gang Mega Knight Zap Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Witch Goblin Giant Mega Knight
Zap Goblin Gang Witch Goblin Giant
Goblin Gang Goblin Cage Witch Goblin Giant
Mega Knight Goblin Cage Goblin Giant
Zap Goblin Cage Mega Knight Witch The Log
Witch Goblin Gang Goblin Cage Goblin Giant
Mega Knight Goblin Cage Witch
Mega Knight Zap Goblin Cage Goblin Giant The Log
Mega Knight Goblin Gang Goblin Cage Witch Goblin Giant
Goblin Cage Witch Mega Knight
Goblin Gang Witch Zap Goblin Cage Goblin Giant The Log
Mega Knight Zap Goblin Cage Witch The Log
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
Goblin Giant The Log
The Log
Zap The Log Mega Knight
Zap Witch Goblin Giant
Witch The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Goblin Gang Witch
Zap Witch
The Log
Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch Goblin Giant The Log Mega Knight
Mega Knight

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