My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Furnace Skeleton Army Inferno Dragon
Zap
Goblin Gang Furnace Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Skeleton Army
The Log
Goblin Gang Hog Rider Furnace Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Inferno Dragon
Fireball
Goblin Gang Hog Rider Furnace Skeleton Army Inferno Dragon
Poison
Goblin Gang Furnace Skeleton Army
Lightning
Furnace Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Hog Rider Furnace Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Furnace The Log Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Zap Goblin Gang The Log Furnace Mega Knight
Furnace
Zap Hog Rider
Skeleton Army
The Log
Hog Rider Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider The Log

Defense Synergies 1 15

Zap
Mega Knight Goblin Gang Furnace Skeleton Army The Log Inferno Dragon
Goblin Gang
Zap Furnace Skeleton Army The Log Inferno Dragon
Hog Rider
Furnace
Zap Goblin Gang Skeleton Army
Skeleton Army
Zap Goblin Gang Furnace The Log Inferno Dragon
The Log
Zap Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Zap Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Zap The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army Inferno Dragon Zap Goblin Gang Furnace The Log Mega Knight
Goblin Gang Furnace Skeleton Army Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Furnace Mega Knight
Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Zap Furnace Mega Knight
Furnace Inferno Dragon Zap Goblin Gang
Zap The Log Mega Knight
Inferno Dragon Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Furnace The Log Mega Knight
Inferno Dragon Zap Goblin Gang Furnace
Furnace Skeleton Army Mega Knight Zap Goblin Gang The Log
Skeleton Army Mega Knight Zap Goblin Gang Furnace The Log
Skeleton Army Inferno Dragon Goblin Gang Furnace Mega Knight
Skeleton Army Zap Goblin Gang Furnace The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Furnace Skeleton Army
Mega Knight Zap Goblin Gang Furnace Skeleton Army The Log
Zap Furnace The Log Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Furnace
Zap Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Furnace The Log
Goblin Gang Skeleton Army Mega Knight Zap The Log
Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Furnace Zap Goblin Gang
Goblin Gang Skeleton Army Furnace
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Skeleton Army The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Goblin Gang
Furnace Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Furnace The Log Inferno Dragon
Mega Knight Zap The Log Inferno Dragon
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap Furnace The Log Mega Knight
Zap Furnace
Furnace The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap
The Log
Zap Furnace The Log
Zap Furnace The Log
Furnace The Log Mega Knight
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Furnace Mega Knight
Inferno Dragon
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap Furnace
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Goblin Gang Skeleton Army
Zap
The Log
Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang The Log
Zap
Zap The Log Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: