My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Executioner Electro Wizard
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Executioner Electro Wizard
Fireball
Goblin Gang Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Goblin Gang Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Tornado Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Executioner The Log
Goblin Gang
Hog Rider
Hog Rider
Zap Goblin Gang The Log Tornado Executioner Electro Wizard
Skeleton Army
Tornado
Zap Executioner Hog Rider The Log
Executioner
Tornado Zap Hog Rider The Log
The Log
Hog Rider Zap Tornado Executioner
Electro Wizard
Zap Hog Rider

Defense Synergies 2 15

Zap
Electro Wizard Goblin Gang Skeleton Army Tornado Executioner The Log
Goblin Gang
Zap Skeleton Army The Log Electro Wizard
Hog Rider
Skeleton Army
Zap Goblin Gang Executioner The Log Electro Wizard
Tornado
Executioner Zap The Log Electro Wizard
Executioner
Tornado Zap Skeleton Army The Log
The Log
Zap Goblin Gang Skeleton Army Tornado Executioner Electro Wizard
Electro Wizard
Zap Goblin Gang Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
Skeleton Army Zap Goblin Gang Executioner The Log Electro Wizard
Goblin Gang Skeleton Army Tornado Executioner Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Tornado The Log
Goblin Gang Skeleton Army Tornado The Log Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Goblin Gang Executioner
Zap The Log Electro Wizard
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Electro Wizard
Goblin Gang Skeleton Army Executioner Electro Wizard Zap Tornado The Log
Executioner Zap Goblin Gang Tornado Electro Wizard
Skeleton Army Zap Goblin Gang The Log Electro Wizard
Skeleton Army Executioner Zap Goblin Gang Tornado The Log Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Tornado Zap Goblin Gang The Log Electro Wizard
Goblin Gang Skeleton Army Tornado Executioner Electro Wizard
Zap Goblin Gang Skeleton Army Tornado Executioner The Log Electro Wizard
Zap Tornado Executioner The Log Electro Wizard
Tornado Electro Wizard
Goblin Gang Skeleton Army Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Electro Wizard
Electro Wizard Zap Goblin Gang Executioner The Log
Goblin Gang Skeleton Army Zap The Log Electro Wizard
Goblin Gang Skeleton Army Zap Tornado The Log Electro Wizard
Goblin Gang Skeleton Army Executioner
Executioner Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Skeleton Army Electro Wizard
Skeleton Army
Zap Electro Wizard Skeleton Army Tornado The Log
Goblin Gang Skeleton Army
Skeleton Army Zap Tornado The Log Electro Wizard
Skeleton Army Goblin Gang Executioner
Skeleton Army Executioner
Goblin Gang Skeleton Army Electro Wizard Zap Tornado Executioner The Log
Executioner Zap The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Electro Wizard
The Log
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Goblin Gang Tornado Electro Wizard
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log Electro Wizard
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner Electro Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Skeleton Army
Zap Tornado Executioner Electro Wizard
The Log
Goblin Gang Executioner Electro Wizard
The Log Zap Executioner
Zap Tornado
Executioner
Zap Goblin Gang Tornado The Log Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner The Log Electro Wizard

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