My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Furnace
Zap
Goblin Gang Minion Horde Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Minion Horde Furnace
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Furnace Wizard
Poison
Goblin Gang Minion Horde Furnace Wizard
Lightning
Furnace Wizard
Rocket
Minion Horde Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Furnace Golden Knight Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Furnace Mega Knight
Goblin Gang
Hog Rider
Minion Horde
Mega Knight Zap Hog Rider
Hog Rider
Zap Goblin Gang Minion Horde Furnace Wizard Mega Knight Golden Knight
Furnace
Zap Hog Rider Golden Knight
Wizard
Hog Rider Mega Knight
Mega Knight
Minion Horde Zap Hog Rider Wizard
Golden Knight
Hog Rider Furnace

Defense Synergies 1 7

Zap
Mega Knight Goblin Gang Minion Horde Furnace Golden Knight
Goblin Gang
Zap Furnace
Minion Horde
Zap
Hog Rider
Furnace
Zap Goblin Gang
Wizard
Mega Knight Golden Knight
Mega Knight
Zap Wizard
Golden Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Golden Knight
Minion Horde Zap Goblin Gang Furnace Mega Knight
Goblin Gang Minion Horde Furnace Mega Knight
Minion Horde Goblin Gang Furnace Mega Knight
Mega Knight
Goblin Gang Zap Furnace Mega Knight
Minion Horde Furnace Zap Goblin Gang Wizard
Zap Mega Knight Golden Knight
Minion Horde Goblin Gang Furnace
Goblin Gang Minion Horde Mega Knight
Goblin Gang Minion Horde Zap Furnace Wizard Mega Knight
Minion Horde Zap Goblin Gang Furnace Wizard
Minion Horde Furnace Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Minion Horde Furnace Golden Knight
Goblin Gang Minion Horde Furnace Mega Knight
Minion Horde Zap Goblin Gang Furnace Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Furnace
Mega Knight Zap Goblin Gang Minion Horde Furnace Wizard Golden Knight
Zap Furnace Wizard Mega Knight
Goblin Gang Wizard Mega Knight Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Furnace
Zap Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Zap Minion Horde Furnace Golden Knight
Goblin Gang Mega Knight Zap Minion Horde
Goblin Gang Minion Horde Mega Knight
Furnace Wizard Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Furnace
Mega Knight Minion Horde
Zap Minion Horde Mega Knight
Goblin Gang Minion Horde
Mega Knight Minion Horde Golden Knight
Mega Knight Zap
Mega Knight Goblin Gang Minion Horde Wizard Golden Knight
Wizard Minion Horde Furnace Mega Knight
Goblin Gang Zap Minion Horde Furnace Golden Knight
Mega Knight Zap Minion Horde Wizard Golden Knight
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Golden Knight
Zap Golden Knight
Minion Horde
Wizard Zap Minion Horde Furnace Mega Knight
Wizard Zap Minion Horde Furnace
Minion Horde Furnace Wizard
Zap Wizard
Zap Wizard Golden Knight
Goblin Gang Minion Horde
Zap Minion Horde Wizard Golden Knight
Zap Wizard
Golden Knight
Minion Horde
Zap Furnace
Zap Minion Horde Furnace Wizard Golden Knight
Minion Horde Furnace Wizard Mega Knight
Minion Horde
Zap Wizard Mega Knight
Zap Wizard Mega Knight Golden Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Furnace Wizard Mega Knight
Minion Horde
Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Golden Knight
Zap Minion Horde Furnace Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Goblin Gang
Zap Wizard
Goblin Gang Minion Horde Wizard Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Goblin Gang Minion Horde Golden Knight
Zap
Zap Mega Knight Golden Knight
Wizard Mega Knight

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