My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Wall Breakers Skeleton Army Prince
Giant Snowball
Goblin Gang Minion Horde Hog Rider Wall Breakers Skeleton Army Witch
Zap
Goblin Gang Minion Horde Wall Breakers Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Wall Breakers Skeleton Army Witch
The Log
Goblin Gang Hog Rider Wall Breakers Skeleton Army Witch Prince
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Minion Horde Wall Breakers Skeleton Army Witch
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wall Breakers Skeleton Army Witch Prince
Fireball
Goblin Gang Minion Horde Hog Rider Wall Breakers Skeleton Army Witch
Poison
Goblin Gang Minion Horde Skeleton Army Witch
Lightning
Witch Prince
Rocket
Minion Horde Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Skeleton Army Hog Rider Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Minion Horde Wall Breakers Witch
Goblin Gang
Hog Rider Prince
Minion Horde
Zap Hog Rider Prince
Hog Rider
Zap Goblin Gang Minion Horde Witch Prince
Wall Breakers
Zap
Skeleton Army
Witch
Zap Hog Rider Prince
Prince
Zap Goblin Gang Minion Horde Hog Rider Witch

Defense Synergies 0 9

Zap
Goblin Gang Minion Horde Skeleton Army Witch Prince
Goblin Gang
Zap Skeleton Army Prince
Minion Horde
Zap
Hog Rider
Wall Breakers
Skeleton Army
Zap Goblin Gang Prince
Witch
Zap Prince
Prince
Zap Goblin Gang Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang Witch Prince
Goblin Gang Minion Horde Skeleton Army Witch Prince
Minion Horde Skeleton Army Witch Prince Goblin Gang
Skeleton Army Prince
Goblin Gang Skeleton Army Zap
Minion Horde Zap Goblin Gang Witch
Zap
Minion Horde Witch Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Minion Horde Prince
Goblin Gang Minion Horde Skeleton Army Witch Zap
Minion Horde Zap Goblin Gang Witch
Minion Horde Skeleton Army Prince Zap Goblin Gang Witch
Skeleton Army Zap Goblin Gang Minion Horde Witch Prince
Skeleton Army Goblin Gang Minion Horde Prince
Minion Horde Skeleton Army Zap Goblin Gang Prince
Minion Horde Goblin Gang Skeleton Army Witch Prince
Zap Goblin Gang Minion Horde Skeleton Army Witch Prince
Zap Witch
Prince
Goblin Gang Skeleton Army Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Prince
Zap Goblin Gang Prince
Goblin Gang Skeleton Army Zap Minion Horde Witch Prince
Goblin Gang Skeleton Army Prince Zap Minion Horde
Goblin Gang Minion Horde Skeleton Army Witch Prince
Zap Goblin Gang Minion Horde Witch
Goblin Gang Skeleton Army Prince Minion Horde Witch
Minion Horde Skeleton Army Prince
Zap Minion Horde Skeleton Army Witch Prince
Witch Goblin Gang Minion Horde Skeleton Army
Minion Horde Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Goblin Gang Minion Horde Witch
Minion Horde Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minion Horde Prince
Zap Minion Horde Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Prince
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Goblin Gang Minion Horde Prince
Zap Minion Horde Prince
Zap
Minion Horde
Zap Prince
Zap Minion Horde Witch
Minion Horde
Minion Horde
Zap Prince
Zap Witch
Minion Horde Prince
Prince
Zap Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch
Zap Witch Prince
Zap
Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Goblin Gang Skeleton Army Witch Prince
Zap Witch
Goblin Gang Minion Horde Prince
Zap
Zap
Minion Horde Prince
Zap Goblin Gang Minion Horde Witch
Zap Witch
Zap Witch Prince
Prince

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