My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Royal Giant Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Valkyrie Hog Rider Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Electro Wizard
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Valkyrie Hog Rider Electro Wizard Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minion Horde Royal Giant Valkyrie The Log
Goblin Gang
Hog Rider Royal Giant Valkyrie
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Zap Goblin Gang Minion Horde Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Zap Goblin Gang Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie The Log Minion Horde Royal Giant Electro Wizard
The Log
Hog Rider Zap Royal Giant
Electro Wizard
Zap Royal Giant Valkyrie Hog Rider

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Minion Horde Valkyrie The Log
Goblin Gang
Zap Valkyrie The Log Electro Wizard
Minion Horde
Zap The Log
Royal Giant
Valkyrie
Zap Goblin Gang The Log Electro Wizard
Hog Rider
The Log
Zap Goblin Gang Minion Horde Valkyrie Electro Wizard
Electro Wizard
Zap Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie The Log Electro Wizard
Minion Horde Zap Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Minion Horde Valkyrie Electro Wizard
Minion Horde Goblin Gang Valkyrie Electro Wizard
Valkyrie The Log
Goblin Gang The Log Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Zap Goblin Gang
Zap Valkyrie The Log Electro Wizard
Minion Horde Goblin Gang
Goblin Gang Minion Horde Valkyrie Electro Wizard
Goblin Gang Minion Horde Valkyrie Electro Wizard Zap The Log
Minion Horde Zap Goblin Gang Electro Wizard
Minion Horde Zap Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Zap Goblin Gang Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang The Log Electro Wizard
Minion Horde Goblin Gang Valkyrie Electro Wizard
Zap Goblin Gang Minion Horde Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie The Log
Goblin Gang Zap Minion Horde Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Zap Minion Horde The Log Electro Wizard
Goblin Gang Minion Horde Valkyrie
Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie
Zap Minion Horde Electro Wizard Valkyrie The Log
Goblin Gang Minion Horde
Minion Horde Valkyrie
Zap Valkyrie The Log Electro Wizard
Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Goblin Gang Electro Wizard Zap Minion Horde Valkyrie The Log
Valkyrie Zap Minion Horde The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
Zap The Log Electro Wizard
Minion Horde The Log
Valkyrie The Log
Zap Minion Horde Valkyrie The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Goblin Gang Minion Horde Electro Wizard
Zap Minion Horde Valkyrie The Log Electro Wizard
Zap
The Log
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap The Log Electro Wizard
Zap Valkyrie The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Valkyrie
Minion Horde
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde Electro Wizard
Minion Horde
The Log
Zap Minion Horde Electro Wizard Goblin Gang
Zap Electro Wizard
The Log
Goblin Gang Minion Horde Valkyrie Electro Wizard
The Log Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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