My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Sparky
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Clone Goblin Giant Sparky
Barbarian Barrel
Goblin Gang Clone Sparky
The Log
Goblin Gang Mini P.E.K.K.A Clone Sparky
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Mini P.E.K.K.A Clone Mother Witch Sparky
Fireball
Goblin Gang Clone Mother Witch Sparky
Poison
Goblin Gang Clone Mother Witch Sparky
Lightning
Mini P.E.K.K.A Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Mini P.E.K.K.A Mother Witch Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Clone Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Sparky Mini P.E.K.K.A Mother Witch Mega Knight
Goblin Gang
Mini P.E.K.K.A Clone Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Zap Goblin Gang Goblin Giant Mega Knight
Clone
Goblin Gang Goblin Giant Sparky
Goblin Giant
Zap Sparky Goblin Gang Mini P.E.K.K.A Clone Mother Witch
Mother Witch
Zap Goblin Giant Mega Knight
Sparky
Zap Mini P.E.K.K.A Goblin Giant Goblin Gang Clone
Mega Knight
Zap Mini P.E.K.K.A Mother Witch

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Goblin Giant Mega Knight Goblin Gang Mother Witch Sparky
Goblin Gang
Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Goblin Gang Mother Witch
Clone
Goblin Giant
Zap Sparky
Mother Witch
Zap Mini P.E.K.K.A Mega Knight
Sparky
Zap Goblin Gang Goblin Giant
Mega Knight
Zap Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Sparky
Mini P.E.K.K.A Sparky Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Sparky Goblin Gang Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Goblin Gang Zap Mother Witch Mega Knight
Zap Goblin Gang
Zap Goblin Giant Sparky Mega Knight
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Goblin Gang Mother Witch Zap Goblin Giant Mega Knight
Zap Goblin Gang
Mini P.E.K.K.A Sparky Mega Knight Zap Goblin Gang
Sparky Mega Knight Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Zap Goblin Gang
Zap Mother Witch Mega Knight
Mini P.E.K.K.A Sparky
Goblin Gang Mega Knight Mini P.E.K.K.A Goblin Giant Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Sparky
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A Goblin Giant Sparky
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Goblin Giant Sparky
Goblin Gang Mini P.E.K.K.A Goblin Giant Sparky Mega Knight
Mother Witch Zap Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Sparky Goblin Giant
Mini P.E.K.K.A Mega Knight Goblin Giant Sparky
Zap Mega Knight Mini P.E.K.K.A Sparky
Goblin Gang Goblin Giant Sparky
Mega Knight Mini P.E.K.K.A Sparky
Mega Knight Zap Goblin Giant
Mini P.E.K.K.A Mega Knight Goblin Gang Goblin Giant Sparky
Sparky Mega Knight
Goblin Gang Sparky Zap Mini P.E.K.K.A Goblin Giant
Mega Knight Zap Mini P.E.K.K.A Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Goblin Giant Sparky
Sparky
Zap Sparky Mega Knight
Mother Witch Zap Goblin Giant
Sparky
Zap
Zap
Goblin Gang Mini P.E.K.K.A Sparky
Zap Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Sparky Mega Knight
Zap Mother Witch Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Mother Witch Sparky Mega Knight
Zap Sparky
Zap Sparky Mega Knight
Zap Sparky
Zap Mother Witch Sparky
Zap
Mini P.E.K.K.A Sparky
Zap Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Sparky
Zap Goblin Gang
Zap
Goblin Gang Mini P.E.K.K.A Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Goblin Gang Sparky
Zap
Zap Goblin Giant Sparky Mega Knight

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