My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Executioner
Poison
Goblin Gang Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Mini P.E.K.K.A Executioner The Log
Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Wizard The Log
Hog Rider
Zap Goblin Gang The Log Mini P.E.K.K.A Wizard Executioner
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Executioner
Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Goblin Gang Wizard Executioner The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Executioner P.E.K.K.A

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Goblin Gang Executioner P.E.K.K.A The Log
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang Wizard Executioner
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Executioner
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Goblin Gang Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Executioner The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Executioner
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang The Log Zap Executioner
Zap Goblin Gang Wizard Executioner
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Executioner Zap Wizard The Log
Executioner Zap Goblin Gang Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Wizard The Log
Wizard Executioner Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Goblin Gang Mini P.E.K.K.A Executioner P.E.K.K.A
Zap Goblin Gang Wizard Executioner The Log
Zap Wizard Executioner The Log
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Mini P.E.K.K.A Executioner P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Wizard Executioner The Log
Goblin Gang P.E.K.K.A Zap Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Executioner
Wizard Executioner Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard Executioner
Wizard Executioner
Goblin Gang Zap Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Executioner Zap Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Wizard Executioner Zap The Log
Wizard Executioner Zap
Wizard Executioner The Log
The Log Zap Wizard Executioner
The Log Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Wizard The Log
Zap Wizard Executioner
Executioner The Log
Zap The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Executioner
The Log Zap Wizard Executioner
Zap Wizard The Log
Zap The Log
Zap Wizard Executioner
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Gang
Zap Wizard Executioner
The Log
Goblin Gang Mini P.E.K.K.A Wizard Executioner
The Log Zap Wizard Executioner
Zap
Executioner P.E.K.K.A
Zap Goblin Gang The Log
Zap Executioner
Zap Executioner The Log
P.E.K.K.A
Wizard

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