My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rune Giant Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Mini P.E.K.K.A Rune Giant Wizard Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Mega Knight
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Gang Rune Giant Mega Knight
Rune Giant
Goblin Barrel
Goblin Machine
Mega Knight
Zap Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 2 4

Zap
Mini P.E.K.K.A Mega Knight Goblin Gang
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Rune Giant
Goblin Machine
Mega Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Mega Knight
Zap Goblin Gang Wizard
Zap Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Wizard Mega Knight
Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Zap Goblin Gang Wizard
Zap Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Zap Mini P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap Goblin Machine
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Mini P.E.K.K.A
Zap Wizard Goblin Machine
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Goblin Machine Mega Knight
Zap Wizard Goblin Machine Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Goblin Machine Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang
Zap Wizard
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight
Wizard Mega Knight

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