My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Electro Dragon Inferno Dragon Lumberjack Night Witch
Zap
Goblin Gang Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Electro Dragon Inferno Dragon Lumberjack Night Witch
Fireball
Goblin Gang Elixir Collector Electro Dragon Inferno Dragon Lumberjack Night Witch
Poison
Goblin Gang Elixir Collector Electro Dragon Night Witch
Lightning
Elixir Collector Electro Dragon Inferno Dragon Lumberjack Night Witch
Rocket
Elixir Collector Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Inferno Dragon Lumberjack Night Witch Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Inferno Dragon Lumberjack

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Dragon Golem Lumberjack Night Witch
Goblin Gang
Golem
Elixir Collector
Electro Dragon
Golem Zap Inferno Dragon
Golem
Electro Dragon Night Witch Zap Goblin Gang Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Zap Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 0 9

Zap
Goblin Gang Electro Dragon Inferno Dragon Lumberjack Night Witch
Goblin Gang
Zap Inferno Dragon Lumberjack
Elixir Collector
Electro Dragon
Zap Inferno Dragon Lumberjack
Golem
Inferno Dragon
Zap Goblin Gang Electro Dragon
Lumberjack
Zap Goblin Gang Electro Dragon
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Inferno Dragon Lumberjack Zap Goblin Gang Electro Dragon Night Witch
Goblin Gang Lumberjack Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Goblin Gang Electro Dragon
Lumberjack
Goblin Gang Zap Electro Dragon Lumberjack Night Witch
Inferno Dragon Zap Goblin Gang Electro Dragon Night Witch
Zap Electro Dragon
Inferno Dragon Goblin Gang Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Zap Electro Dragon Lumberjack Night Witch
Inferno Dragon Zap Goblin Gang Electro Dragon Night Witch
Lumberjack Night Witch Zap Goblin Gang Electro Dragon
Zap Goblin Gang Electro Dragon Lumberjack Night Witch
Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Electro Dragon Lumberjack Night Witch
Zap Goblin Gang Electro Dragon Lumberjack Night Witch
Zap Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Electro Dragon Lumberjack Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Electro Dragon Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Electro Dragon
Goblin Gang Lumberjack Zap Night Witch
Goblin Gang Inferno Dragon Lumberjack Night Witch
Zap Goblin Gang Electro Dragon
Goblin Gang Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Electro Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Electro Dragon Lumberjack
Zap
Goblin Gang Lumberjack Night Witch
Electro Dragon
Goblin Gang Electro Dragon Zap Inferno Dragon Lumberjack Night Witch
Zap Electro Dragon Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Goblin Gang Electro Dragon Lumberjack Night Witch
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Night Witch
Zap Electro Dragon
Zap Electro Dragon
Night Witch
Zap Electro Dragon
Zap Electro Dragon
Inferno Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon Night Witch
Zap Electro Dragon
Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Goblin Gang Electro Dragon Night Witch
Zap Electro Dragon
Goblin Gang Electro Dragon Lumberjack
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Goblin Gang
Zap Electro Dragon
Electro Dragon Zap
Inferno Dragon
Electro Dragon

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