My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Witch
Zap
Goblin Gang Royal Giant Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Witch
The Log
Goblin Gang Royal Giant Dart Goblin Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Dart Goblin Goblin Barrel Witch
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Witch
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Barrel Witch
Poison
Goblin Gang Dart Goblin Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Goblin Barrel Hog Rider Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Goblin Barrel

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Royal Giant Dart Goblin Witch Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Royal Giant Dart Goblin
Royal Giant
Dart Goblin Goblin Barrel Zap Goblin Gang Hog Rider Witch
Dart Goblin
Royal Giant Goblin Barrel Zap Goblin Gang Hog Rider Mega Knight
Hog Rider
Zap Goblin Gang Royal Giant Dart Goblin Goblin Barrel Witch Mega Knight
Goblin Barrel
Goblin Gang Royal Giant Dart Goblin Hog Rider Mega Knight
Witch
Zap Royal Giant Hog Rider Mega Knight
Mega Knight
Zap Dart Goblin Hog Rider Goblin Barrel Witch

Defense Synergies 1 6

Zap
Mega Knight Goblin Gang Dart Goblin Witch
Goblin Gang
Zap Dart Goblin
Royal Giant
Dart Goblin
Zap Goblin Gang Mega Knight
Hog Rider
Goblin Barrel
Witch
Zap Mega Knight
Mega Knight
Zap Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Zap Goblin Gang Dart Goblin Witch Mega Knight
Goblin Gang Witch Mega Knight Dart Goblin
Witch Goblin Gang Dart Goblin Mega Knight
Mega Knight
Goblin Gang Zap Dart Goblin Mega Knight
Dart Goblin Zap Goblin Gang Witch
Zap Dart Goblin Mega Knight
Witch Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Witch Zap Mega Knight
Zap Goblin Gang Dart Goblin Witch
Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Dart Goblin Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Goblin Gang Witch
Mega Knight Zap Goblin Gang Dart Goblin Witch
Zap Witch Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Zap Witch
Goblin Gang Mega Knight Zap
Goblin Gang Witch Mega Knight
Zap Goblin Gang Dart Goblin Witch
Goblin Gang Dart Goblin Witch
Mega Knight
Zap Mega Knight Witch
Witch Goblin Gang Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Zap
Mega Knight Goblin Gang Witch
Dart Goblin Witch Mega Knight
Goblin Gang Witch Zap Dart Goblin
Mega Knight Zap Dart Goblin Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Goblin Gang
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Dart Goblin
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Goblin Gang Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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