My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Sparky
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon Sparky
Barbarian Barrel
Goblin Gang Tesla Magic Archer Lumberjack Sparky
The Log
Goblin Gang Lumberjack Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Balloon Magic Archer Lumberjack Sparky
Fireball
Goblin Gang Tesla Balloon Magic Archer Lumberjack Sparky
Poison
Goblin Gang Balloon Magic Archer Sparky
Lightning
Tesla Balloon Magic Archer Lumberjack Sparky
Rocket
Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tesla Magic Archer Lumberjack Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Sparky The Log Magic Archer Lumberjack
Goblin Gang
Balloon Sparky
Tesla
Balloon
Zap Lumberjack Goblin Gang The Log Magic Archer Sparky
The Log
Zap Balloon Magic Archer Lumberjack Sparky
Magic Archer
Zap Balloon The Log Lumberjack
Lumberjack
Balloon Zap The Log Magic Archer Sparky
Sparky
Zap Goblin Gang Balloon The Log Lumberjack

Defense Synergies 2 15

Zap
Goblin Gang Tesla The Log Magic Archer Lumberjack Sparky
Goblin Gang
Tesla Zap The Log Magic Archer Lumberjack Sparky
Tesla
Goblin Gang The Log Zap Magic Archer
Balloon
The Log
Tesla Zap Goblin Gang Magic Archer Lumberjack Sparky
Magic Archer
Zap Goblin Gang Tesla The Log Lumberjack
Lumberjack
Zap Goblin Gang The Log Magic Archer
Sparky
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Magic Archer Sparky
Lumberjack Sparky Zap Goblin Gang Tesla The Log
Goblin Gang Tesla Lumberjack Sparky
Tesla Lumberjack Sparky Goblin Gang
The Log Lumberjack Sparky
Goblin Gang The Log Zap Tesla Magic Archer Lumberjack
Tesla Zap Goblin Gang Magic Archer
Zap Tesla The Log Magic Archer Sparky
Tesla Sparky Goblin Gang Lumberjack
Goblin Gang Tesla Lumberjack Sparky
Goblin Gang Zap Tesla The Log Magic Archer Lumberjack
Tesla Zap Goblin Gang Magic Archer
Tesla Lumberjack Sparky Zap Goblin Gang The Log
Sparky Zap Goblin Gang Tesla The Log Magic Archer Lumberjack
Sparky Goblin Gang Tesla Lumberjack
Zap Goblin Gang Tesla The Log Lumberjack Sparky
Tesla Sparky Goblin Gang Lumberjack
Tesla Zap Goblin Gang The Log Magic Archer Lumberjack
Zap The Log Tesla Magic Archer Lumberjack
Sparky Tesla Lumberjack
Goblin Gang Tesla The Log Lumberjack Sparky
Tesla Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla Sparky
Zap Goblin Gang Tesla The Log Magic Archer Lumberjack
Goblin Gang Lumberjack Zap The Log Sparky
Goblin Gang Lumberjack Zap Tesla The Log Sparky
Goblin Gang Tesla Lumberjack Sparky
Zap Goblin Gang Tesla Magic Archer
Goblin Gang Sparky Tesla Lumberjack
Tesla Lumberjack Sparky
Zap The Log Magic Archer Sparky
Goblin Gang Tesla Sparky
Tesla Lumberjack Sparky
Zap The Log
Goblin Gang Tesla Lumberjack Sparky
Tesla Magic Archer Sparky
Goblin Gang Tesla Sparky Zap The Log Magic Archer Lumberjack
Zap Tesla The Log Magic Archer Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Sparky
Zap The Log Magic Archer
The Log Magic Archer Sparky
The Log Sparky
Zap The Log Magic Archer Sparky
Zap Magic Archer
The Log Magic Archer Sparky
The Log Zap Magic Archer
The Log Zap
Goblin Gang Lumberjack Sparky
Zap The Log Magic Archer Sparky
Zap Magic Archer
The Log Magic Archer Sparky
Magic Archer
Zap The Log Magic Archer Sparky
Zap The Log Magic Archer Sparky
Magic Archer The Log Sparky
Sparky
Sparky
Zap The Log Magic Archer Sparky
Zap The Log Magic Archer
The Log Magic Archer Sparky
The Log Sparky
Zap The Log
Zap The Log Magic Archer Sparky
The Log Zap Magic Archer Sparky
Zap The Log Magic Archer Sparky
Zap The Log Magic Archer Sparky
Zap Magic Archer Sparky
Zap
Sparky
Zap The Log Magic Archer Sparky
Zap Magic Archer Sparky
Sparky
The Log Magic Archer Sparky
Zap Goblin Gang Magic Archer
Zap Magic Archer
The Log
Goblin Gang Magic Archer Lumberjack Sparky
The Log Zap Magic Archer
Zap Sparky
Sparky
Zap Goblin Gang The Log Magic Archer Sparky
Zap Magic Archer
Zap The Log Magic Archer Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: