My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Mini P.E.K.K.A Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Tesla
Fireball
Zap Hog Rider Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Electro Wizard Mega Knight
Hog Rider
Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 6 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Goblin Gang Tesla
Goblin Gang
Tesla Zap Mini P.E.K.K.A Electro Wizard
Tesla
Goblin Gang Zap Fireball Mini P.E.K.K.A Electro Wizard
Fireball
Zap Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Tesla Fireball
Hog Rider
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Tesla Fireball Mega Knight
Mega Knight
Zap Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight Electro Wizard
Tesla Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Goblin Gang Fireball Zap Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Zap Goblin Gang Fireball
Zap Tesla Fireball Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Tesla Fireball Mega Knight
Tesla Zap Goblin Gang Fireball Electro Wizard
Tesla Mini P.E.K.K.A Mega Knight Zap Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Zap Goblin Gang Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Tesla Electro Wizard Mega Knight
Zap Goblin Gang Tesla Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Tesla Fireball Mega Knight Zap Goblin Gang Electro Wizard
Zap Tesla Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Tesla Electro Wizard
Goblin Gang Mega Knight Tesla Fireball Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Tesla Fireball Electro Wizard
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Fireball Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Mini P.E.K.K.A Tesla Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Tesla
Zap Electro Wizard Mega Knight Fireball Mini P.E.K.K.A
Goblin Gang Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Tesla Fireball
Tesla Fireball Mega Knight
Goblin Gang Tesla Electro Wizard Zap Fireball Mini P.E.K.K.A
Mega Knight Zap Tesla Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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