My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Prince Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Guards Prince
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Royal Giant Guards Prince
Barbarian Barrel
Goblin Gang Tesla Guards Magic Archer
The Log
Goblin Gang Royal Giant Guards Prince
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards Prince Magic Archer Mother Witch
Fireball
Goblin Gang Tesla Magic Archer Mother Witch
Poison
Goblin Gang Guards Magic Archer Mother Witch
Lightning
Tesla Prince Magic Archer Mother Witch
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Tesla Magic Archer Mother Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Royal Giant Guards Magic Archer Mother Witch
Goblin Gang
Royal Giant Prince
Tesla
Royal Giant
Mother Witch Zap Goblin Gang Guards Magic Archer
Guards
Zap Royal Giant
Prince
Zap Goblin Gang Magic Archer
Magic Archer
Zap Royal Giant Prince Mother Witch
Mother Witch
Royal Giant Zap Magic Archer

Defense Synergies 1 18

Zap
Goblin Gang Tesla Guards Prince Magic Archer Mother Witch
Goblin Gang
Tesla Zap Guards Prince Magic Archer
Tesla
Goblin Gang Zap Guards Prince Magic Archer Mother Witch
Royal Giant
Guards
Zap Goblin Gang Tesla Prince Magic Archer Mother Witch
Prince
Zap Goblin Gang Tesla Guards Magic Archer
Magic Archer
Zap Goblin Gang Tesla Guards Prince Mother Witch
Mother Witch
Zap Tesla Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Magic Archer
Zap Goblin Gang Tesla Prince
Goblin Gang Tesla Prince
Tesla Prince Goblin Gang Guards
Prince
Goblin Gang Zap Tesla Guards Magic Archer Mother Witch
Tesla Zap Goblin Gang Magic Archer
Zap Tesla Magic Archer
Tesla Goblin Gang Prince
Goblin Gang Guards Tesla Prince
Goblin Gang Guards Mother Witch Zap Tesla Magic Archer
Tesla Zap Goblin Gang Magic Archer
Tesla Prince Zap Goblin Gang Guards
Zap Goblin Gang Tesla Guards Prince Magic Archer
Goblin Gang Tesla Prince
Zap Goblin Gang Tesla Prince
Tesla Goblin Gang Prince
Tesla Zap Goblin Gang Guards Prince Magic Archer
Zap Tesla Guards Magic Archer Mother Witch
Tesla Prince
Goblin Gang Tesla Guards Prince Mother Witch
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Tesla Prince
Zap Goblin Gang Tesla Prince Magic Archer
Goblin Gang Guards Zap Prince
Goblin Gang Guards Prince Zap Tesla
Goblin Gang Tesla Guards Prince
Mother Witch Zap Goblin Gang Tesla Magic Archer
Goblin Gang Guards Prince Tesla
Tesla Prince
Zap Prince Magic Archer
Goblin Gang Tesla Guards
Tesla Guards Prince
Zap Guards Prince
Prince Goblin Gang Tesla Guards
Tesla Magic Archer
Goblin Gang Tesla Guards Zap Prince Magic Archer
Zap Tesla Magic Archer Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Zap Magic Archer
Magic Archer
Guards Prince
Zap Magic Archer
Mother Witch Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblin Gang Guards Prince
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Magic Archer
Zap Prince Magic Archer
Zap Magic Archer Mother Witch
Prince Magic Archer
Prince
Zap
Zap Mother Witch Magic Archer
Zap Magic Archer
Zap Prince Magic Archer
Zap Magic Archer
Zap Magic Archer Mother Witch
Zap Guards
Zap Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Goblin Gang Guards Prince Magic Archer
Zap Magic Archer
Goblin Gang Prince Magic Archer
Zap Magic Archer
Zap
Prince
Zap Goblin Gang Guards Magic Archer
Zap Magic Archer
Zap Prince Magic Archer
Prince

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