My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Valkyrie Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Inferno Dragon
Fireball
Goblin Gang Tesla Wizard Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Tesla Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Valkyrie Inferno Dragon Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Mega Knight
Goblin Gang
Valkyrie
Tesla
Valkyrie
Zap Goblin Gang Wizard
Wizard
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Wizard
Golden Knight

Defense Synergies 2 14

Zap
Mega Knight Goblin Gang Tesla Valkyrie Inferno Dragon Golden Knight
Goblin Gang
Tesla Zap Valkyrie Inferno Dragon
Tesla
Goblin Gang Zap Valkyrie Wizard Inferno Dragon
Valkyrie
Zap Goblin Gang Tesla Wizard
Wizard
Tesla Valkyrie Mega Knight Golden Knight
Inferno Dragon
Zap Goblin Gang Tesla Mega Knight
Mega Knight
Zap Wizard Inferno Dragon
Golden Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard Golden Knight
Inferno Dragon Zap Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Tesla Mega Knight Valkyrie Inferno Dragon
Tesla Inferno Dragon Goblin Gang Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Zap Tesla Valkyrie Mega Knight
Tesla Inferno Dragon Zap Goblin Gang Wizard
Zap Tesla Valkyrie Mega Knight Golden Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Valkyrie Zap Tesla Wizard Mega Knight
Tesla Inferno Dragon Zap Goblin Gang Wizard
Tesla Mega Knight Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Goblin Gang Tesla Golden Knight
Inferno Dragon Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Goblin Gang Valkyrie
Tesla Mega Knight Zap Goblin Gang Valkyrie Wizard Golden Knight
Zap Valkyrie Wizard Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Valkyrie Wizard Mega Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Tesla
Zap Goblin Gang Tesla Valkyrie Wizard Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Golden Knight
Goblin Gang Valkyrie Mega Knight Zap Tesla
Goblin Gang Tesla Valkyrie Inferno Dragon Mega Knight
Wizard Zap Goblin Gang Tesla
Goblin Gang Tesla Valkyrie
Mega Knight Tesla Valkyrie Inferno Dragon
Zap Mega Knight Valkyrie Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Valkyrie Golden Knight
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Tesla Valkyrie Wizard Golden Knight
Wizard Tesla Valkyrie Mega Knight
Goblin Gang Tesla Zap Valkyrie Inferno Dragon Golden Knight
Valkyrie Mega Knight Zap Tesla Wizard Inferno Dragon Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Zap Golden Knight
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Golden Knight
Goblin Gang
Zap Valkyrie Wizard Golden Knight
Zap Wizard
Golden Knight
Zap
Zap Wizard Golden Knight
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Inferno Dragon
Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Golden Knight
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang
Zap Wizard
Goblin Gang Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang Golden Knight
Zap
Zap Mega Knight Golden Knight
Inferno Dragon
Wizard Mega Knight

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