My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon
Giant Snowball
Goblin Gang Guards Balloon Lumberjack
Zap
Goblin Gang Guards Balloon
Barbarian Barrel
Goblin Gang Tesla Wizard Guards Electro Wizard Lumberjack
The Log
Goblin Gang Guards Lumberjack
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Wizard Guards Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Tesla Wizard Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Wizard Guards Balloon Electro Wizard
Lightning
Tesla Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Tesla Electro Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Guards Lumberjack
Goblin Gang
Balloon
Tesla
Wizard
Balloon Lumberjack
Guards
Zap Lumberjack
Balloon
Zap Lumberjack Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Wizard Guards Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Goblin Gang Tesla Guards Lumberjack
Goblin Gang
Tesla Zap Guards Electro Wizard Lumberjack
Tesla
Goblin Gang Zap Wizard Guards Electro Wizard
Wizard
Tesla Guards Electro Wizard Lumberjack
Guards
Zap Goblin Gang Tesla Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Goblin Gang Tesla Wizard Guards Lumberjack
Lumberjack
Zap Goblin Gang Wizard Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Electro Wizard
Lumberjack Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Lumberjack Electro Wizard
Tesla Lumberjack Goblin Gang Guards Electro Wizard
Lumberjack
Goblin Gang Zap Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Zap Goblin Gang Wizard
Zap Tesla Electro Wizard
Tesla Goblin Gang Lumberjack
Goblin Gang Guards Tesla Electro Wizard Lumberjack
Goblin Gang Guards Electro Wizard Zap Tesla Wizard Lumberjack
Tesla Zap Goblin Gang Wizard Electro Wizard
Tesla Lumberjack Zap Goblin Gang Wizard Guards Electro Wizard
Wizard Zap Goblin Gang Tesla Guards Electro Wizard Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Zap Goblin Gang Tesla Electro Wizard Lumberjack
Tesla Wizard Goblin Gang Electro Wizard Lumberjack
Tesla Zap Goblin Gang Wizard Guards Electro Wizard Lumberjack
Zap Wizard Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Goblin Gang Wizard Tesla Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Zap Tesla Electro Wizard
Electro Wizard Zap Goblin Gang Tesla Wizard Lumberjack
Goblin Gang Guards Lumberjack Zap Electro Wizard
Goblin Gang Guards Lumberjack Zap Tesla Electro Wizard
Goblin Gang Tesla Guards Lumberjack
Wizard Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Guards Tesla Electro Wizard Lumberjack
Tesla Lumberjack
Zap Electro Wizard
Goblin Gang Tesla Guards
Tesla Guards Lumberjack
Zap Guards Electro Wizard
Goblin Gang Tesla Wizard Guards Lumberjack
Wizard Tesla
Goblin Gang Tesla Guards Electro Wizard Zap Lumberjack
Zap Tesla Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Electro Wizard
Guards
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Guards Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Goblin Gang Guards
Zap Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Zap Goblin Gang Guards Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
Wizard

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