My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Valkyrie Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Balloon Bandit Electro Wizard
Fireball
Goblin Gang Balloon Bandit Electro Wizard
Poison
Goblin Gang Balloon Electro Wizard
Lightning
Valkyrie Balloon Bandit Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Bandit Valkyrie Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie The Log Bandit Mega Knight
Goblin Gang
Valkyrie Balloon Bandit
Valkyrie
Balloon Zap Goblin Gang Bandit Electro Wizard
Balloon
Zap Valkyrie Goblin Gang The Log Bandit Electro Wizard Mega Knight
The Log
Zap Balloon Bandit Mega Knight
Bandit
Zap Goblin Gang Valkyrie Balloon The Log Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Balloon Bandit Mega Knight
Mega Knight
Zap Balloon The Log Bandit Electro Wizard

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Goblin Gang Valkyrie The Log Bandit
Goblin Gang
Zap Valkyrie The Log Bandit Electro Wizard
Valkyrie
Zap Goblin Gang The Log Bandit Electro Wizard
Balloon
The Log
Zap Goblin Gang Valkyrie Bandit Electro Wizard Mega Knight
Bandit
Zap Goblin Gang Valkyrie The Log Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Valkyrie The Log Bandit Mega Knight
Mega Knight
Zap The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Zap Goblin Gang Valkyrie The Log Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
Goblin Gang The Log Zap Valkyrie Bandit Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang
Zap Valkyrie The Log Bandit Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Valkyrie Bandit Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Zap The Log Bandit Mega Knight
Zap Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Valkyrie The Log Bandit Electro Wizard
Valkyrie Mega Knight Zap Goblin Gang The Log Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang The Log Bandit Electro Wizard Mega Knight
Mega Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Goblin Gang The Log Bandit Electro Wizard
Zap Valkyrie The Log Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Valkyrie Mega Knight The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Bandit Mega Knight Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Mega Knight Zap The Log Bandit Electro Wizard
Goblin Gang Valkyrie Bandit Mega Knight
Zap Goblin Gang Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie The Log Bandit
Goblin Gang
Mega Knight Valkyrie
Mega Knight Zap Valkyrie The Log Electro Wizard
Mega Knight Goblin Gang Valkyrie Bandit
Valkyrie Mega Knight
Goblin Gang Electro Wizard Zap Valkyrie The Log
Valkyrie Mega Knight Zap The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap Bandit
Goblin Gang Electro Wizard
Zap Valkyrie The Log Bandit Electro Wizard
Zap
The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Zap The Log Bandit Electro Wizard Mega Knight
Zap Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Mega Knight
The Log Zap Bandit Electro Wizard
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Zap Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Goblin Gang Bandit
Zap Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard Mega Knight
Mega Knight

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