My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton
Giant Snowball
Goblin Gang Clone Witch Princess Little Prince
Zap
Goblin Gang Clone Witch Princess Little Prince
Barbarian Barrel
Goblin Gang Valkyrie Clone Witch Giant Skeleton Princess Little Prince
The Log
Goblin Gang Clone Witch Giant Skeleton Princess Little Prince
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch Princess Little Prince
Royal Delivery
Goblin Gang Valkyrie Clone Witch Giant Skeleton Princess Little Prince
Fireball
Goblin Gang Clone Witch Princess Little Prince
Poison
Goblin Gang Clone Witch Princess Little Prince
Lightning
Valkyrie Witch Little Prince
Rocket
Valkyrie Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Clone Princess Little Prince Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Clone Princess

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Witch Giant Skeleton Princess Little Prince
Goblin Gang
Valkyrie Clone Giant Skeleton Princess
Valkyrie
Zap Goblin Gang Witch Giant Skeleton Little Prince
Clone
Giant Skeleton Goblin Gang Witch
Witch
Zap Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Zap Goblin Gang Valkyrie Witch Princess
Princess
Zap Goblin Gang Giant Skeleton
Little Prince
Zap Valkyrie

Defense Synergies 0 15

Zap
Goblin Gang Valkyrie Witch Giant Skeleton Princess Little Prince
Goblin Gang
Zap Valkyrie Giant Skeleton Princess
Valkyrie
Zap Goblin Gang Witch Princess Little Prince
Clone
Witch
Zap Valkyrie Giant Skeleton
Giant Skeleton
Zap Goblin Gang Witch Princess Little Prince
Princess
Zap Goblin Gang Valkyrie Giant Skeleton
Little Prince
Zap Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Zap Goblin Gang Valkyrie Witch
Goblin Gang Witch Valkyrie Giant Skeleton
Witch Goblin Gang Valkyrie
Valkyrie Giant Skeleton Princess
Goblin Gang Zap Valkyrie
Zap Goblin Gang Witch Princess Little Prince
Zap Valkyrie Giant Skeleton
Witch Goblin Gang Princess
Goblin Gang Valkyrie Giant Skeleton Little Prince
Goblin Gang Valkyrie Witch Zap Giant Skeleton Princess
Zap Goblin Gang Witch Princess
Zap Goblin Gang Valkyrie Witch Giant Skeleton
Valkyrie Zap Goblin Gang Witch Princess
Goblin Gang
Zap Goblin Gang
Goblin Gang Valkyrie Witch
Zap Goblin Gang Valkyrie Witch Little Prince
Zap Valkyrie Witch Giant Skeleton Princess Little Prince
Goblin Gang Valkyrie Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Witch Giant Skeleton
Zap Goblin Gang Valkyrie
Goblin Gang Giant Skeleton Zap Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Zap
Giant Skeleton Goblin Gang Valkyrie Witch
Zap Goblin Gang Witch Princess
Goblin Gang Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch Giant Skeleton
Zap Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Witch
Valkyrie Witch Princess
Goblin Gang Witch Zap Valkyrie Giant Skeleton Little Prince
Valkyrie Zap Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Zap Princess
Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Goblin Gang
Zap Valkyrie Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Zap Princess
Zap Valkyrie Witch Princess Little Prince
Giant Skeleton
Princess
Zap
Zap Valkyrie Witch Princess Little Prince
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess Little Prince
Zap Witch
Zap
Zap Princess
Giant Skeleton
Princess
Zap Goblin Gang Witch Princess
Zap Witch Princess
Goblin Gang Valkyrie Princess
Zap Princess
Zap Giant Skeleton
Zap Goblin Gang Witch Giant Skeleton Princess
Zap Witch Princess
Zap Witch Giant Skeleton Princess Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: