My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch Lumberjack
The Log
Goblin Gang Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Witch Lumberjack
Fireball
Goblin Gang Hog Rider Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Valkyrie Witch Lumberjack
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Valkyrie Hog Rider Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Witch The Log Lumberjack Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Hog Rider Lumberjack Zap Goblin Gang Witch
Hog Rider
Zap Goblin Gang Valkyrie The Log Witch Lumberjack Mega Knight
Witch
Zap Valkyrie Hog Rider Lumberjack Mega Knight
The Log
Hog Rider Zap Lumberjack Mega Knight
Lumberjack
Valkyrie Zap Hog Rider Witch The Log Mega Knight
Mega Knight
Zap Hog Rider Witch The Log Lumberjack

Defense Synergies 1 16

Zap
Mega Knight Goblin Gang Valkyrie Witch The Log Lumberjack
Goblin Gang
Zap Valkyrie The Log Lumberjack
Valkyrie
Zap Goblin Gang Witch The Log Lumberjack
Hog Rider
Witch
Zap Valkyrie The Log Lumberjack Mega Knight
The Log
Zap Goblin Gang Valkyrie Witch Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Valkyrie Witch The Log
Mega Knight
Zap Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Lumberjack Zap Goblin Gang Valkyrie Witch The Log Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Valkyrie
Witch Lumberjack Goblin Gang Valkyrie Mega Knight
Valkyrie The Log Lumberjack Mega Knight
Goblin Gang The Log Zap Valkyrie Lumberjack Mega Knight
Zap Goblin Gang Witch
Zap Valkyrie The Log Mega Knight
Witch Goblin Gang Lumberjack
Goblin Gang Valkyrie Lumberjack Mega Knight
Goblin Gang Valkyrie Witch Zap The Log Lumberjack Mega Knight
Zap Goblin Gang Witch
Lumberjack Mega Knight Zap Goblin Gang Valkyrie Witch The Log
Valkyrie Mega Knight Zap Goblin Gang Witch The Log Lumberjack
Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang The Log Lumberjack Mega Knight
Mega Knight Goblin Gang Valkyrie Witch Lumberjack
Mega Knight Zap Goblin Gang Valkyrie Witch The Log Lumberjack
Zap Valkyrie Witch The Log Lumberjack Mega Knight
Lumberjack
Goblin Gang Valkyrie Mega Knight Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Mega Knight Zap Witch
Zap Goblin Gang Valkyrie The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Valkyrie Witch The Log
Goblin Gang Valkyrie Lumberjack Mega Knight Zap The Log
Goblin Gang Valkyrie Witch Lumberjack Mega Knight
Zap Goblin Gang Witch
Goblin Gang Valkyrie Witch Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Valkyrie Witch The Log
Witch Goblin Gang
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Zap Valkyrie The Log
Mega Knight Goblin Gang Valkyrie Witch Lumberjack
Valkyrie Witch Mega Knight
Goblin Gang Witch Zap Valkyrie The Log Lumberjack
Valkyrie Mega Knight Zap Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Goblin Gang Lumberjack
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Witch Mega Knight
Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Goblin Gang Witch
Zap Witch
The Log
Goblin Gang Valkyrie Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Mega Knight

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