My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Electro Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Hog Rider Electro Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Musketeer Hog Rider Electro Wizard Lumberjack
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Musketeer Hog Rider Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Musketeer

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Electro Wizard Musketeer Lumberjack
Goblin Gang
Hog Rider
Elite Barbarians
Zap Hog Rider Lumberjack
Musketeer
Hog Rider Zap Lumberjack
Hog Rider
Zap Goblin Gang Musketeer Elite Barbarians Tornado Electro Wizard Lumberjack
Tornado
Zap Hog Rider
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Zap Elite Barbarians Musketeer Hog Rider Electro Wizard

Defense Synergies 3 11

Zap
Electro Wizard Goblin Gang Elite Barbarians Musketeer Tornado Lumberjack
Goblin Gang
Musketeer Zap Electro Wizard Lumberjack
Elite Barbarians
Zap
Musketeer
Goblin Gang Lumberjack Zap Tornado Electro Wizard
Hog Rider
Tornado
Zap Musketeer Electro Wizard
Electro Wizard
Zap Goblin Gang Musketeer Tornado Lumberjack
Lumberjack
Musketeer Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Elite Barbarians Lumberjack Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Tornado Lumberjack Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Lumberjack Goblin Gang Musketeer Electro Wizard
Elite Barbarians Tornado Lumberjack
Goblin Gang Tornado Zap Musketeer Electro Wizard Lumberjack
Musketeer Tornado Electro Wizard Zap Goblin Gang
Zap Musketeer Electro Wizard
Goblin Gang Elite Barbarians Musketeer Tornado Lumberjack
Goblin Gang Elite Barbarians Tornado Musketeer Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Musketeer Tornado Lumberjack
Musketeer Zap Goblin Gang Tornado Electro Wizard
Lumberjack Zap Goblin Gang Elite Barbarians Musketeer Electro Wizard
Zap Goblin Gang Tornado Electro Wizard Lumberjack
Elite Barbarians Goblin Gang Electro Wizard Lumberjack
Tornado Zap Goblin Gang Elite Barbarians Electro Wizard Lumberjack
Goblin Gang Elite Barbarians Musketeer Tornado Electro Wizard Lumberjack
Zap Goblin Gang Elite Barbarians Musketeer Tornado Electro Wizard Lumberjack
Zap Tornado Musketeer Electro Wizard Lumberjack
Elite Barbarians Musketeer Tornado Electro Wizard Lumberjack
Goblin Gang Elite Barbarians Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Musketeer Lumberjack
Goblin Gang Lumberjack Zap Elite Barbarians Musketeer Electro Wizard
Goblin Gang Lumberjack Zap Elite Barbarians Musketeer Tornado Electro Wizard
Goblin Gang Elite Barbarians Musketeer Lumberjack
Zap Goblin Gang Musketeer Tornado Electro Wizard
Goblin Gang Elite Barbarians Musketeer Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Tornado
Goblin Gang Musketeer
Elite Barbarians Musketeer Lumberjack
Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Goblin Gang Lumberjack
Musketeer
Goblin Gang Elite Barbarians Electro Wizard Zap Musketeer Tornado Lumberjack
Zap Elite Barbarians Musketeer Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado Electro Wizard
Musketeer
Zap
Zap Musketeer Tornado
Musketeer Tornado
Zap Tornado
Zap Tornado
Goblin Gang Elite Barbarians Musketeer Tornado Electro Wizard Lumberjack
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Tornado
Zap Musketeer Electro Wizard
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Tornado Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Musketeer
Zap Musketeer Tornado Electro Wizard
Goblin Gang Musketeer Electro Wizard Lumberjack
Zap Musketeer
Zap Tornado
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Electro Wizard

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