My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Dark Prince P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Goblin Cage Battle Ram Dark Prince Ice Wizard Electro Wizard
The Log
Goblin Cage Battle Ram Dark Prince
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Battle Ram Dark Prince P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Goblin Cage Battle Ram Ice Wizard Electro Wizard
Poison
Goblin Cage Ice Wizard Electro Wizard
Lightning
Goblin Cage Battle Ram Dark Prince Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Goblin Cage Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Goblin Cage Battle Ram

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Goblin Cage Dark Prince Poison Ice Wizard
Goblin Cage
Zap Battle Ram Dark Prince
Battle Ram
Zap Poison Goblin Cage P.E.K.K.A Electro Wizard
Dark Prince
Zap Goblin Cage Poison Ice Wizard Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Battle Ram Ice Wizard
Ice Wizard
Zap Dark Prince P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 1 15

Zap
Electro Wizard Goblin Cage Dark Prince Poison P.E.K.K.A Ice Wizard
Goblin Cage
Zap Poison Ice Wizard Electro Wizard
Battle Ram
Dark Prince
Zap Poison Ice Wizard Electro Wizard
Poison
Zap Goblin Cage Dark Prince Ice Wizard Electro Wizard
P.E.K.K.A
Zap Ice Wizard Electro Wizard
Ice Wizard
Zap Goblin Cage Dark Prince Poison P.E.K.K.A
Electro Wizard
Zap Goblin Cage Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Electro Wizard
P.E.K.K.A Zap Goblin Cage Dark Prince Ice Wizard Electro Wizard
Goblin Cage P.E.K.K.A Dark Prince Ice Wizard Electro Wizard
Goblin Cage P.E.K.K.A Dark Prince Ice Wizard Electro Wizard
Goblin Cage Dark Prince Poison P.E.K.K.A
Zap Dark Prince Ice Wizard Electro Wizard
Electro Wizard Zap Goblin Cage Poison Ice Wizard
Zap Goblin Cage Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Cage Ice Wizard
Dark Prince Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Zap Dark Prince
Zap Poison Ice Wizard Electro Wizard
Goblin Cage P.E.K.K.A Zap Dark Prince Ice Wizard Electro Wizard
Zap Goblin Cage Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
Zap Goblin Cage P.E.K.K.A Electro Wizard
Goblin Cage Dark Prince Poison P.E.K.K.A Electro Wizard
Goblin Cage Zap Dark Prince Ice Wizard Electro Wizard
Zap Goblin Cage Poison Dark Prince Ice Wizard Electro Wizard
P.E.K.K.A Goblin Cage Electro Wizard
Dark Prince Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap
P.E.K.K.A Zap Goblin Cage Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Dark Prince
Poison Zap Ice Wizard Electro Wizard
Dark Prince P.E.K.K.A Goblin Cage Ice Wizard Electro Wizard
P.E.K.K.A Goblin Cage Dark Prince
Zap Goblin Cage P.E.K.K.A Electro Wizard Dark Prince Poison
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Dark Prince
P.E.K.K.A Zap Goblin Cage Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Goblin Cage
Goblin Cage
Electro Wizard Zap Goblin Cage Dark Prince Poison P.E.K.K.A
Poison Zap Goblin Cage Dark Prince P.E.K.K.A Ice Wizard Electro Wizard
Zap Goblin Cage Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard Electro Wizard
Poison
Dark Prince Poison
Poison Zap Dark Prince
Poison Zap Ice Wizard
Poison
Poison Zap Ice Wizard
Poison Zap
Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Dark Prince Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Dark Prince Ice Wizard
Poison Zap Ice Wizard Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Dark Prince
Poison Zap Ice Wizard Electro Wizard
Poison Dark Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince P.E.K.K.A
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard
P.E.K.K.A

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