My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Princess Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Phoenix
Giant Snowball
Guards Balloon Princess Lumberjack
Zap
Guards Balloon Princess
Barbarian Barrel
Guards Princess Lumberjack
The Log
Guards Princess Lumberjack
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Guards Balloon Princess Lumberjack
Fireball
Balloon Princess Lumberjack
Poison
Guards Balloon Princess Phoenix
Lightning
Balloon Phoenix Lumberjack
Rocket
Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Princess Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Princess Poison Phoenix Lumberjack Balloon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Princess Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Guards Poison Princess Phoenix Lumberjack
Guards
Zap Lumberjack
Poison
Zap Balloon
Balloon
Zap Lumberjack Poison Princess
Princess
Zap Balloon
Phoenix
Zap
Lumberjack
Balloon Zap Guards
Goblin Machine

Defense Synergies 0 8

Zap
Guards Poison Princess Phoenix Lumberjack
Guards
Zap Poison Princess Lumberjack
Poison
Zap Guards
Balloon
Princess
Zap Guards
Phoenix
Zap
Lumberjack
Zap Guards
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Zap Phoenix
Lumberjack
Lumberjack Guards Phoenix
Poison Princess Lumberjack
Zap Guards Lumberjack
Zap Poison Princess Phoenix
Zap Poison Phoenix
Princess Phoenix Lumberjack
Guards Phoenix Lumberjack
Guards Poison Zap Princess Lumberjack
Zap Poison Princess Phoenix
Lumberjack Zap Guards
Zap Guards Poison Princess Lumberjack
Phoenix Lumberjack
Zap Lumberjack
Poison Lumberjack
Zap Guards Lumberjack
Zap Poison Guards Princess Lumberjack
Phoenix Lumberjack
Guards Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Poison Zap Phoenix Lumberjack
Guards Lumberjack Zap
Guards Lumberjack Zap Phoenix
Guards Phoenix Lumberjack
Poison Zap Princess
Guards Phoenix Lumberjack
Phoenix Lumberjack
Zap Poison Phoenix
Guards Phoenix
Guards Phoenix Lumberjack
Zap Guards Poison Phoenix
Guards Lumberjack
Princess
Guards Phoenix Zap Poison Lumberjack
Poison Zap Princess Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Guards
Poison Zap Princess
Poison
Guards Poison
Poison Zap
Poison Zap Princess Goblin Machine
Poison Princess
Poison Zap Princess
Poison Zap
Guards Poison Lumberjack
Poison Zap Princess Goblin Machine
Poison Zap Princess
Poison Princess
Poison Princess
Princess Zap Poison
Zap Poison Princess
Poison Princess
Poison
Zap Poison Princess Goblin Machine
Zap Poison Princess Goblin Machine
Poison
Poison Princess
Zap Poison
Zap Poison Princess Goblin Machine
Poison Zap Princess
Zap Poison Princess
Poison Zap
Poison Zap Princess
Zap Guards Poison
Poison Zap
Zap Poison Princess
Poison Princess
Zap Guards Princess
Poison Zap Princess
Poison Princess Lumberjack
Zap Poison Princess
Zap Poison
Zap Guards Poison Princess
Zap Poison Princess
Poison Zap Princess

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